kenwebb

kenwebb

Joined Member # 2405214
1 Posts 37 Replies 11,920 Reputation

Kenwebb, how long did it take you to do the Battlestar ships? Also you brought out two fleets for Korath and Drenign. Most of the designs take about an hr or less. The hard part is the beginning where I try to find a look and then getting the bases hull started. Once I get those things in place, it all down hill from there.

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Dumb question here, but what exactly do the Omega Mods 2.0 do? If I install them along with Kryo's mod, is this going to mess with my existing designs/templates? Do they do anything other than add new jewelry? Change any gameplay mechanics? etc. It add hulls, weapons, engines, ass jewelry. It also give deferent hull sizes cruiser, battlecruiser, destroyer, battleships, dreadnoughts, titan and so on and It allows you to run Omega ship packs. The mod

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I not sure what is going on Crustyball, some of the design use a lot of memory given they use a lots of jewelry in there construction. I am using a G-force 7800 video card and 1Gg of memory and even with that it take a little time to load some of the ships during the game but I never had a crash. I also running DA 1.50 so it may be the Beta version you are using. I am not much of a programmer you may have to experiment with the files or wait until they final update of DA, or go back to 1.50 and

319 Replies 579,472 Views

kenwebb, Can you please post some info on the conversion mod you're working on? Right now I am creating ship styles for all the races then I will work on the tech tree and planet improvements and finally new event scenarios.

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Ok, with a little help from kryo I am make a modified batch file that will copy the models from the gamers installation copy of DA. But it will take me a little bit of time to figure it out. Once I get it working I will include new instruction on how to install the mod Tanks Afroman340, I hope I can get this mod working again so I can make other packs

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It has been brought to my attention that they may be a problem with Omege mod 2.0 using DA models (ship hull) as jewelry making them available to anyone regardless if they purchase DA or not. This was not my intent. Although the Ship and Star Base pack do require Gamers to own the full version of DA to run the pack and I personally believe this will encourage gamers to buy DA, I am temporary pulling Omege mod 2.0 until I can resolve the problem or until Sardock ok the mod. I apologize

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eldardude, Try to do the same for the ShipCfg folders if that does not work then I would just replace the ShipCfg and the ShipTemplates files in the DarkAvatar mail folder..(make copies of everything you replace) Drengin, yes the Star bases are available for download (OmegaStarB.zip) You will need DA, 1.4x and Omega2 to use the Star bases pack The file are already renamed all you have to do is add them to the mod ShipCfg folder or the DarkAvatar mail ShipCfg folder.(make copies

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Ok there is a few way to do this, I will show you the easiest way( I think). Go into My Games/GC2DarkAvatar/Ships folder or any folder you have my ships in Copy a shipCFG file and now go to the Stardock/Galciv2/mods/Omege-2 (or what name you have given to the mod ) open the Ship Templates folder and paste it there. Now go to DarkAvatar/Data/Ship Templates and copy the name only of the ship you wish to replace and then return to the Mod ship templates folder and paste the name to

319 Replies 579,472 Views