Chehalden

Chehalden

Joined Member # 2403106
2 Posts 19 Replies 240 Reputation

[quote]I've not had it happen to me, but as I understand it, if you don't have enough labs for a tech, it stops functioning - or at least you can't build new ships based on the tech.[/quote] actually i thought that was how it worked but when watching a replay against the last person i played spamming that ability it turns out you can still summon units even without the labs. but you need at least 5 labs to rebuild all the gates destroyed. honestly i think returning armada is a

29 Replies 46,108 Views

[quote] The problem, for me, was more that a lot of them seemed too shy to host new games -- especially games explicitly for newbies. My guess is that since the game has been released less than 2 weeks ago, most people are newbies -- especially when it comes to on-line MP (which is my case). [/quote] maybe thats why my i keep getting newbies in my intermediate games. the room is labeled with Intermediate yet people with anywhere from there first game

11 Replies 11,018 Views

i tried reinstalling sins. only played one game though but it didn't crash. hopefully it fixed what was wrong but i won't know without playing more

11 Replies 3,314 Views

its the worst when your in a 3v3 map online thats pretty even and just when your side deals a serious blow and will quickly put them into submission - your game crashes :SNIFF!: i also have 2 gigs of ram, it doesn't happen very often for me but when it does it always seem to be around the hour mark

11 Replies 3,314 Views

When the crashes and creates a mini dump, is there a person or place i need to send it to? or are we to the point were its pointless unless your experiencing unusual problems and need help from the dev's.

4 Replies 16,676 Views

there 2 option for zoom. it zooms in where you are, and it zooms to cursor. if you cursor is ontop of a unit it shifts focus to it. you can this option from the button at the top or use its hot key M don't forget you can use the arrow keys to pan around in this game as well

8 Replies 9,720 Views

actually i would really enjoy a well done story filled campaign. i love the atmosphere and the story more than anything in games, but i'd rather have it as is than not at all. add in the fact that i'v heard a campaign will come in the future i am completely satisfied. even if there was no campaign coming i would still be very happy with this game

41 Replies 57,786 Views

In a game that uses a random map, the ability to save that map for future use. sometimes random maps turn really well you'd like to do that one again sometimes. the ability to set your target own priorities list for your units to attack -Easier save of replays (added into the victory screen i would like) so you don't have to click continue to then save the name properly -ICO filter out OTHER peoples friends only games out of your list -ICO when your in a game

1,040 Replies 560,315 Views

quite frankly i'm not going to read 500+ posts to see if this was already posted. so ignore me if it was. -the only thing i really truly hate is the fact that in a multiplayer game if ONE player uses the quit option you have now have to destroy EVERY enemies planet to win the game even if the all the other opponents used surrender. it would just be nice to have the game properly end when your opponents leave and not have to bomb 7 worlds for the win -The Reverie ability on

1,040 Replies 560,315 Views

the main problem is for your first few games pirates will likely be very brutal. once you get used to the game and know more of what your doing it wont be as bad. and don't forget to check your bounty, other than the 50/50 chance the computer likely put some bounty on you, its good to always keep an eye on it(push f3). also the pirates will only attack ONE system per pirate attack cycle.

11 Replies 17,783 Views

the AI in the early game seems very susceptible to pirate attacks. but any PLAYER that knows what there doing when it comes to pirates can shrug them off without even blinking.

67 Replies 35,169 Views

[quote]Now if you want this, that's all fine and dandy, but I'm not keen on the idea. Perhaps, as Kharma stated, someone can mod it in for those that advocate it.[/quote] actually its already been done a couple days ago. someone did it in i think he said 5 min and put it up for download. shouldn't be to hard to find it.

101 Replies 75,245 Views

i think this would be a really nice addition, of course it would only let the person who dropped come back in. plus there should be an option to turn this off and on to appease everyone

4 Replies 4,511 Views

If the PJI is buffed back to the way it was you will see most games play out with everyone as TEC, everyone has a pit of death opposing the enemy's pit of death and then everyone builds 8 or more super weapons and proceeds to kill off the other players planets before they kill off your planets. ya thats an exciting game right there. you may say why not simply run past the easy defenses and kill his PJI and run a muck? because the problem isn't the defensive structures at a planet, its t

101 Replies 75,245 Views

I've noticed that when left on auto cast that the disciples end up casting transfer antimatter onto a nearby disciple immediately after they steal enough. They end up wasting all of the antimatter they just stole. it would be very nice if disciples were put on a black list for that ability on auto cast. I'm sorry to bother you if this has already been brought up, i used the search and couldn't find anything on it.

1 Replies 10,205 Views

i think the hard points need an option to be free form or not, that can be changed at any time. so your not forced into free from for evey single piece you want to put on. while the option is still there to change for when you need. not sure how it should be carried out, but it sounds good to me , as well as the symetry idea and w00t FREEFORM!!

45 Replies 56,019 Views