Thanks CC.
Aerion Istari
Bump for second crash
Screen went white. Then screen looked trashed. Had just finished exploring for a bit then reloaded previously saved game. Can be reached by email associated with this account. Part 2: A little while later. Crashes getting really annoying. http://filebin.ca/knxkfj
I can't seem to get the map editor to work. I select "Land Tool" and even increase the size of my cursor with the "+" key but when I click on the map, nothing happens. What am I doing wrong? Is it broken?
I can't seem to figure out how to place land or anything else. I select the Land Tool, choose "Land" and even increase cursor size with the "+" key but when I click on the map, nothing happens. Is it broken?
Try a larger world size. That's what I do.
[quote who="Gnasche" reply="12" id="2734528"]I don't know if this will be a popular suggestion, but I'm of the opinion that Champions should be the general with which you control your armies. i.e. All battles without a Champion are "auto-resolved". You have to have a champion in the fight to control tactical battles. However, that would be a feature which takes away something from the player, and those features are never very popular.[/quote] <
I like the idea of being able to hire NPCs that boost your city abilities (i.e. +20% to food). But there needs to be true "Champions" who specialize in adventuring or combat. And, as such, they need to be able to fight pretty well. But, more than that, they need to add something to regular soldiers. Adding to morale of the army would be a good start. Also add leadership or other pluses. Lastly, while I understand channellers being rare, at least if you give
I'm sure the fanboys will be all over me, but these are my impressions/personal opinions about the game. Take them for what they're worth. 1> I have to say the crashes are getting annoying. I've set the Autosave to every turn just to be able to play the game. 2> Some of the UI stuff is not very intuitive. Took me a trip to this forum to find out how to build a farm. 3> I sure wish we got better, more obvious notification when s
Was just tooling along. Recently finished a battle. http://filebin.ca/dfgkmc/AutoSave.EleSav I updated drivers last night although even after the update, the date of my drivers for the SB Live 24-bit is still pretty old.
I can't figure out how to build a hut. When I select Hut on the build screen, it won't let me build it. Apparently, if I understand correctly, I need a food. How do I get a food?
[quote who="endofdayz" reply="17" id="2352222"]Part of the problem is that once your about to win, your about to win. Theres something to be said for just calling it a victory and starting a new game... [/quote] Money quote.
I have two thoughts. 1> There should generally be a reason not to upgrade. In other words, older techs should still have some advantage over newer techs - if nothing but cost. Perhaps each technology continue to get an in-type upgrade that makes it continually get smaller/cheaper/more efficient to the point that it always remains usable. That's the one thing I always hated about Gal Civ. Once a new technology became available there was n
I liked the idea of the two off topic questions. I think it will be interesting to see what this slice of the gaming community thinks on the Health Care issue. I'm personally less interested in the question about faking gender but the results could be interesting. I see no harm in having the survey question.
My other though would be this. This board represents a small subset of the eventual players of the game. And, I dare say, the vast majority of these players would be willing to do a long beta. But how many of the REST of the players, not represented on this board, would be willing to do this?
I'd only be in favor of this if the game is in a playable condition. I don't generally get involved in beta testing (tried it, don't have the patience for it) so this would mean another year before I can play!!
[quote]I am unable to reproduce this problem, LightVader. Can you tell me how it is happening. Give me some steps to reproduce it and I'll get it fixed ASAP.It happens consistently for me when I colonize a planet, buy a spaceport, and then start building some other improvement. On the start of the next turn, the planet reports that the spaceport is complete and the planet is now building nothing (even though in reality it is now building that other improvement).[/quote] This is how it h
Thanks for the info, Kryo!!
ANOMALY.XML. What happened to it? How are anomalies modded now?
Why can't the seller just give the new owner the serial number with the CD?
If you point to a third party forum, will you be able to moderate those forums? If not, does that matter to you? Food for though.
Is anyone working on one? A GUI map editor would certainly make designing custom maps a lot easier to design!
I don't know what is with implication that Stardock somehow "dismisses" the idea. What people here have asked for (often loudly) that we just throw in tactical battles as a patch or an "expansion" and my answer has always been the same - no. It's too major of a feature to throw in. In Galciv 1, ship design was the thing people wanted in there and our answer was the sa
My first priority is survey ships. I like Byram's idea for the EW scout ships. I might have to add them to my Star Fleet.
Actual, I'd like a galaxy size between Huge and Gigantic. Huge isn't quite large enough for my taste, but Gigantic is too big.