Tormy-

Tormy-

Joined Member # 2394730
23 Posts 204 Replies 22,860 Reputation

Yeah, I've made a topic about something like this also. It would good to know, that how can we create new units, considering that we will need to have new unit models to make those new units afterall.

3 Replies 3,561 Views

[quote who="GW Swicord" reply="1" id="1928756"]My guess is that the game will include something like the Shipyards in GalCiv2, but probably with larger baseline libraries of structure-parts and the option to choose from user-generated parts that make it through the content-sharing system to publication. That would mean regular folks could do some basic stuff along the lines of playing with Legos and the folks who have the right 3D modeling tools can submit original artwork for possible inclus

14 Replies 51,245 Views

So, as we all know, we can create new units, races, etc. However if we create a new unit, we will need to create new unit models also, just like in Civ4. I am wondering how hard that's gonna be? I suppose that will require some experience in 3D modelling even?

14 Replies 51,245 Views

Have you guys seen the comments about the graphics on the various forums? Many people are whining about the graphics style already. :|

40 Replies 20,974 Views

[quote quoting="post"]One thing that I would really like to see in this game is a varied landscape mechanic that gives certain units an advantage over others in different places. For example, if you have some rangers and you send them into the forest, they should move much faster, and deal more damage, than for example a large war-wagon which would most likely get stuck. This would give you a reason to create different kinds of units, rather than just spamming "the ultimate unit of *insert co

7 Replies 8,294 Views

[quote who="vieuxchat" reply="6" id="1926684"]I hope the stas system will be more evolved than the usual attack/defence system. I would love to see morale. And before each attack a morale test to see if you're brave enough to attack that three-headed worm with your tiny stick. And the fatigue. Those two things would really add depth to the gameplay. [/quote] Yeah I also hope so...but we don't know anything about this so far. It would be good to know more. Detailed stat/attribute

13 Replies 11,576 Views

It looks way too cartoonish imo....but it's not so important, since we can make new graphics, and gameplay is what matters. :)

40 Replies 20,974 Views

Hello! I have a couple of questions already! 1. The graphics looks a bit weird to me, especially the trees and the environement. This part of the game will be upgraded? Also, can we modify the graphics also? [Environement, items, units, etc.] 2. What stat system we gonna have in the game? Units will only have HP/attack/defense + some special attributes? 3. What about the size of the zoomed in combat maps? Can we expect to have big tactical maps in battles? It look

13 Replies 11,576 Views

[quote who="GW Swicord" reply="20" id="1924440"]Well, there are two pretty screen shots at the URL Annatar shared. I'm hoping for about eleventy-million tomorrow on the official EWM site. [/quote] Yeah I was also wondering about that. WHAT ABOUT DEATH MAGIC?! [e digicons]:annoyed:[/e]

58 Replies 131,557 Views

[quote who="arstal" reply="7" id="1924396"]The beta will be avaliable earlier then that, as in by June of this year, so you'll have something. [/quote] Thanks! I would like to see a full feature list today, when Stardock is making the announcement. The graphics looks very weird btw...opinions? Can we modify the graphics too?

97 Replies 243,576 Views

Ah damn, the announcement will happen on nov 4. and not tomorrow. [e digicons] Ah well, please post lot of screenshots + full feature list if possible on nov 4.! [e digicons]B)[/e] PS. The game will be released in 2010? I thought that the release date is 2009, since they plan to start the beta in Q2 2009....[e digicons]8|[/e]

97 Replies 243,576 Views