Mystiqblackcat

Mystiqblackcat

Joined Member # 2394541
0 Posts 8 Replies 2,128 Reputation

I played a few Pantheon matches yesterday with the Beast and it was just entirely too easy. I used spit and chased them down until close to towers then retreated. I got the Diseased claws I and Inner Beast until I could get Foul Grasp. Once I got Foul Grasp it was over. Multiple times I would spit then melee and they would start to use a portal scroll and I would save Foul Grasp to interrupt it, then they died. I had 12+ kills in a slaughter match with no deaths.

152 Replies 31,400 Views

I haven't played alot yet, but so far I feel like the cost of the Starbase seems right. The research stations + the research itself in addition to building the construction frigate. I do however feel like the upgrades are a little expensive to begin with. Case in point would be the hangar upgrades which are close to twice what you would pay for a hangar bay defensive structure. Maybe drop the cost of the first upgrade in the series and have them get more and more expen

1 Replies 1,869 Views

Homeworld was great. I still have HW1, HW2, and Cataclysm. I enjoyed the fuel aspect in the first one, you don't see too many games that use anything like that. I have to agree on the story as well, with Cataclysm being a little below the other two. The story board narration was and still is original and very well done. Less is more I guess. I haven't played them in a while, I can't get cataclysm to run at all, but I might try to reinstall HW1 thi

82 Replies 194,824 Views

[quote]Too bad that when other parts of the Bible (or at least the current interpretations of those parts) contradict what the "firmament [is showing]", "[days are uttering]", and "[nights are revealing]" its worshipers automatically assume that the interpretation of the book is correct and it is the interpretations of the universe's message that is flawed.[/quote] Going along with that, wasn't the bible originally written in ancient hebrew and greek? In college I studied spanish for f

467 Replies 803,991 Views

[quote]As a side note: I wasn't the only one in college level logic wondering why we didn't learn that stuff in elementary school, was I?[/quote] +1 I really enjoyed my philosphy class in college and like you wished I had heard all that stuff years earlier. I guess we could chock it up to not enough funding? If ID has equal support among the scientific community as the theory of evolution then I have no problem with it being taugh along side. Though the prospect of both being

467 Replies 803,991 Views

Something I am slightly confused about. Are supporters of ID campaigning to get this taught in Science classes or just in school? As long as no one tries to cram it down my throat I could care less but Science should stay in science class and it seems that ID isn't based on science so... teach it in philosophy class. I apologize if ID has some basis in science, I haven't read or heard about it if it has.

467 Replies 803,991 Views

I have read the first two pages of this and I see alot of posts equating science with logic. They are not necessarily the same thing. Science requires experimentation and observation to get results, read: the Scientific Method. Logic can easily be false. Here is a decent example of fals logic. A. If every Tuesday it rains and B. My weekly prescription comes every Tuesday, then C. Every time it rains my weekly prescription arrives. Obviously it can rain other day

467 Replies 803,991 Views

[quote] No it's the opposite. 3 players with 1 planet can have more ships than one player with 100 planets. As soon as there is more players in an alliance, the cap becomes higher regardless of economy, skill, research or anything else. It doesn't make sense. A 2 player alliance playing against a 3 player alliance should not be disadvantaged just because of numbers. The 2 players even if they have a better economy, more planets and more skill should not be forced to have 50% less ships. It just

43 Replies 15,970 Views

Really? I always thought that hotseat was a much easier thing to implement. Seemed that it was just a matter of having 2 human controlled civs with the A.I. using the same script. What is the major time sink with doing a hotseat mode? Just curious.

3 Replies 4,317 Views

I believe that you have to have at least 1 defense/weapon for the starbase assist to kick in. Exaple: So a tiny fighter with 2 laser near a starbase with +1 to laser and massdriver and +1 shield and point defense. When it attacks, the fighter would get the +1 laser and +1 mass driver from a starbase but not the +1 point defense or +1 Shield. To rectify this you just add the cheapest form of defense you have researched and can fit to the fighter and voila you have extra defe

1 Replies 2,972 Views

I know multiplayer hasn't been and won't be included. But would it be possible to include a hot seat mode?

3 Replies 4,317 Views

I miss a good 'ole space shooter. I used to play Tachyon the Fringe alot but it won't run on Win XP and I can't find a work around for it. Real shame too, it was a good game and multiplayer was actually pretty fun.

14 Replies 8,084 Views

I noticed that when I made a troop transport with only one Troop module last night that it maxed at 500 pop. Does this hold true with one Colony module and more importantly can I add more modules with miniturization to increase that amount carried to over 1000?

4 Replies 8,922 Views

since its fairly new there isnt alot of FAQs or user created manuals around, I'd suggest browsing the forums for a little each day. I'm new to the series as well but I also have Civ 3 and 4 so I'm fairly experienced with turn-based strategy games. I bought the game online and downloaded it so I dont have a printed out manual to use while playing. Though I did take the time to skim it for important info. It is detailed and has a table of contents I'd try looking into that. <br/

9 Replies 5,214 Views

I was going to mention the space requirements as well. When you look at low level armor techs they all require huge amounts of space. That in itself means that going for 1 point of each kind of defense is harder than going with an advanced form that offers 3 defense for much less space. In a game im playing now the AI all have mass drivers so I have teched way up the armor tree and have the second grad of the third kind, tri something or other. I noticed that it only uses up 6 or 7 space com

5 Replies 8,347 Views

Sounds like a good idea, we probably wont get it though as the dev stuff I read said they tried to put it in but it couldn't be balanced. As a counter to sensors it could be cool in the future if we get multiplayer.

11 Replies 16,326 Views

I like the way techs work now, you actually have more choices. And I for one do occasionally use lower level laser techs. for example I might want to save cost on a new frigate so I can producde them faster so I use a cheaper laser that does the same damage as my armament. This is just one example but there are plenty of ways to use the tech system in ways that almost no other game gives you the option of doing.

23 Replies 19,566 Views