ben_sphynx

ben_sphynx

Joined Last seen Member # 2387688
1 Posts 2 Replies 9,570 Reputation

One UI improvement that I would very much like to see: When you click on 'summary' for a planet, you get a list of the different sectors and improvements. However, improvements built in 'rare' sectors that give bonuses are not listed any differently from improvements in normal sectors (eg a factory in a sector that gives a 300% manufacturing bonus), and thus the total for the different categories is not listed correctly at the bottom of

130 Replies 140,366 Views

Persoanaly I would find the system to make more sense, if the different categories were labled differently. My initial thoughts would be that industrial capacity is not a good name for something that includes research efficiency. It might be better labled 'efficency', or have the research unlinked with the industrial spending. Also, having the three sliders linked so that they all add to 100% sugests that they are distributing a budget. In the example (post #55 by

130 Replies 140,366 Views

I would have thought that the effect of a maximum deficit would be to stop you spending more than a certain amount (an upper cap on your spending of 2000+your cash), rather than letting you basically get free stuff when you buy something that is too pricy. It would seem very exploitable, as discribed. Sugestion: One could remove this cap, allow overspending, but allow your goverment to declare bancruptcy, changing potlitical parties and race policies or alignment.

18 Replies 23,128 Views

Well, congratulations to Stardock for their lack of copy protection, it seems to be working realy well. One of my pet hates is how computer game makers arrange for a 'global release date', and then, strangely, the US release happens before the UK release, dispite there being no need for substantial english->english translations. [No one bothers to translate spellings like armor->armour, color->colour, civilization->civilisation etc, and if it wastes time, then I dont think they should

0 Replies 2,962 Views