Jonathan Moriarity

Jonathan Moriarity

Joined Member # 2380272
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Interesting responses. Thank you all. Chance is a fascinating game design element. I find it works best when it is something that causes gameplay to change from one play to the next, rather than something that determines who wins and who loses. For instance, in the boardgame "The Settlers of Catan", the initial board setup is random, so it's never the same from one game to the next. But on each individual play, all players must play on that

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Apologies if this creates a double post; I tried posting this a few days ago and haven't been able to find it since. I'm very interested in buying GalCiv2, but after seeing the two gameplay examples posted on this site, there's something that really bothers me. It appears that in example 1, the human (Altarian) player was washed out of contention by several unfortunate random factors, while in example 2, the human (Terran) player coasted to

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There’s just one thing worrying me about Galciv2: the apparently enormous impact of the element of chance on the outcome. In both gameplay examples posted so far, it was mainly chance that determined whether or not the player had a shot at victory. In the first example, the player had several unlucky breaks and was washed out of the game. In the second example, the player was the beneficiary of a substantial number of random events, which ga

13 Replies 19,077 Views