bortlings

bortlings

Joined Member # 2379572
1 Posts 2 Replies 5,076 Reputation

Most magic-centric factions though will make a bee-line for Mantle of Oceans -40% mana cost along with Mage specialty and equipment reductions -- makes for easy spamming at a low Low LOW cost. I think Roslyn has points in Water magic so it's a given the faction that has the spell will get Mantle of Oceans relatively soon.

10 Replies 4,674 Views

Spoilers regarding Master Quest for the Black Gate follows. So I won my first game by killing the Guy on the Dragon. The narrative leading up to the battle is that all my guys run from the battle and I stand alone vs. Guy on Dragon, yet when the battle starts, all my minion and heroes are with me. Either the text needs to be changed or the battle should be mano a mano.

4 Replies 2,876 Views

This is a small gripe regarding Wallace the Mercenary, the merc you get using a scroll. There can be multiple Wallace's running around serving many different factions at the same time. Why not make the hired mercenary a generic unit group instead of a named singular unit?

8 Replies 5,942 Views

Just had a tactical battle where 3 separate Fire Shrills used their fire bolts on my Ophidian that has fire immunity for 2 rounds in a row. There were 2 other units in my army, a cave bear and my hero, that did NOT have fire immunity or fire resistance buffs.

0 Replies 1,437 Views

[quote who="Derek Paxton" reply="6" id="3359691"] quoting post Are you sure that Procipinee is in your game? I don't see Pariden listed in your factions. I suspect its a custom sovereign with the expansionist trait that I removed from Procipinee. [/quote] Doh, you are right, it's my custom faction the Kingdom of Teddy. >_ Either way, the AI in control of any faction needs to stop spamming pioneers in such nu

14 Replies 8,030 Views

In the screenshot, you'll see a cobwebbed ruin with a stack of spiders in their lair. On the same tile, is Umbers hero hanging out. No combat, no claiming of goodies, it's just stuck there for multiple turns playing with the spiders. Also, towards the bottom you'll see Umber with two stacks of NPC armies, stacked on each other. They have 0/2 moves and have not moved for 5 turns that I watched them. Also notice there is a dark wizard tower in Umbers territory. The d

2 Replies 2,472 Views

Depends on the hero class and specialties, but overall heroes really tend to do better when leading an army stack and use their abilities to make the army stronger/compensate for weaknesses. Only when a band of pure heroes are uber decked out in rare equipment and complimenting skills do I think they stand a chance against a stack of plate-armored maulers.

7 Replies 9,350 Views

What's really annoying is when the AI is hell bent on crossing your lands with pioneers and you have to repeatedly tell the idiot to get out of your lands every. single. turn. Well, until you just sick of it and either: a) declare war and lay waste to them, starting with the pioneer or b) sigh heavily and just let the Pioneer through and watch them settle/outpost in your backyard I dunno, how about players cannot enter a players territory for 3-5 turns after being

10 Replies 5,139 Views

Hi, I've noticed this also but I figured that the wording of the text was inaccurate: it says the stack is immobilized and loses dodge for three turns. So I assumed it meant the stack only loses movement for ONE turn and loses dodge for 3? Which seemed totally weird. So yeah, either way it should be changed. And to balance it out, I think 1 turn no move no dodge is fine. Three turns is wayyyy too powerful for the 20 mana and ability to potentially lock down a huge stack. A

7 Replies 7,719 Views

UI suggestion: Can we PLEASE have the option of minimizing or dragging the Settlement Level Up screen? When I'm on my 20th settlement, I sometimes forget the strategic significance of a settlement that levels up out of the blue and need to pan around the map to orient myself to what I had planned for that location. The level up menu blocks out enough of the strategic map that all I can rely on is my own memory (which is lacking) and that settlements base resources to

107 Replies 261,586 Views

I But every single Assassin bow wielding HERO I've fielded, they really just under-performed in comparison to any other hero type equipped with the same tier of skills and weaponry. The only one that was useful was an assassin designed to off Champions or break armor, but that only opens up way down the talent path.

6 Replies 7,491 Views

I've had both of these abilities bug out on me by stating "not a valid target" even though I am targeting an enemy within range. I can sometimes pull off the attack if I target an empty square. But when all squares are occupied, I just have to pass that units action. Also, sometimes my horse mounted ranged hero's animation for the AoE ranged special does not play and the game hangs for about 5-10 seconds until suddenly damage numbers pop up (no arrow tracers) and the round res

6 Replies 7,491 Views

If roads are going to be insta-built then at least limit their establishment within territorial borders. How about this: + Roads can only be established within friendly territory + Each settlement can support one connected road per settlement level. + Each settlement's road can only extend up to twice its current border strength + Each settlement has a button to "link a road" to either a valid (friendly territory + range limits) settlement or outpost. +

52 Replies 174,797 Views

I just find it incredible that roads can be insta-built no matter the distance between the capital and your new settlement. And for all the boredom of building roads, they play such a critical element to gameplay and overall outcomes. And if it is such an important element to the game, then why is it built automatically and the design forced upon the player (except for a specific faction)? I know the game is not a road building simulation and it's really hard to make plopp

52 Replies 174,797 Views

I dislike how certain quests, after having played for a bit, become absolutely predictable since you know exactly what will occur considering the challenges you will face (hostile unit type, equipment, riddle answer, etc). I would like some of the factors for the quest to be random aside from the location of the "Step B Trigger Hut". Each quest's challenges should come in three tiers, "Normal", "Harder" and "You are kinda screwed, you might win but at a high cost", randomly chosen

0 Replies 1,660 Views