All the children say We don't need another hero We don't need to know the way home All we want is life beyond Thunderdome
kato42
Sounds like the triggers need to be refined a bit. They may even be pulling data from the wrong people (i.e. you did X and Y they don't like getting a weight of A, and another race did X, Y, and Z, getting a weight of B, so A+B = C which means they should complain, and because you're the human, you get the noise). Not saying that is what is happening per se, but that sort of thing is what causes problems with games.
At first I thought this point was silly, but in retrospect I think I agree with it. From a game standpoint it means nothing. A turn is a turn. We can say one turn takes a week, a month, a year, a century, or one picosecond. So from the game standpoint, it means nothing. But from a story perspective, it does have an impact. I always thought years were too long in games like Civ (its right for the development, but so wrong for movement). But I think weeks are too short.
1. Adding the ability to view technologies in the trade window. You can already, rright click on a tech in the Diplomacy screen will tell you the same info as you get in the tech screen.
I really hate this mission.
Wiki is so craptacular.
Three points: 1. Comparing Civ IV to GC2 is spurious. Civ IV DID make design decisions due to MP requirements that detracted from SP, and it took a while to get it even workable (anyone remember Civ III Play the World - bad, bad, bad, bad MP). 2. Comparing Firaxis Games to Stardock is also spurious. No offense to Stardock, but Firaxis is a much wealthier company with a big name lead dev and several big hits under their belt. I obviously have no numbers on the design cost
Kids. Don't even know the origins of cultural icons.
Wow. Tons of stuff here. I would like to repeat the request for Green lights in the extras, so that you can have green and red running lights (I presently always put blue and red on). I would also like the Population numbers reduced from billions to maybe medium millions (purely asethetic, but having a population of several billion people on a planet in only a couple years is very strange). I think some of the hard points are bugged. I was trying to make an X w
My nickle for what I would like to see in GC2 as an enhancement, or perhaps for GC3. 1. Player control of tactical combat. Sure watching my ships fight is pretty, but it gets old pretty fast. I would rather I could conmtrol them. Turn based tactical would be okay, or some kind of relatively slow realtime would be okay (like Homeworld). With the relatively small numbers of ships in the fleets, this would be more feasable than it would at first appear. 2. These ships
Yo, you dudes are the shinzle! (What did I just say?)
Darn it! Three Spy "knows too much" ! He will have to be silenced!
It ain't perfect, but what is? I don't see any reason to wait. I think it is quite playable and fun 'out of the box'. Plus they already have a patch for some of the worst little problems planned for tomorrow. The only problem I've seen is one of my autosave files got corrupted (somehow) but I was trying to develop time travel and prevent an invasion, so its my own fault for tampering with Space-Time. <img src="http://images.stardock.com/gc2/T_DL/smiles/Laugh.gif" borde
Better than watching yet another version of Survivor, thats for sure.
Hmm. I was playing a game last night and I didn't see planets until I researched a certain tech, and then I saw them. Until then i just knew there were stars, but not what planets were there, let alone if I could colonize them (in fact, I didn't colonize anything but another planet in my home system all game - M1 of campaign). Don't know about the borders, I don't think I had that on.
I came to work this morning on about 3 hours sleep because of this game.
Personally I don't really give a jot for MP. I play SP almost exclusively. Tried MP in the past, the attraction wore off pretty fast. If I want to game with other people, it won't be sitting with my nose in a computer screen, it will be sitting ata a table with a board, or cards, or a good old fashion PnP RPG. Computer games are for me, on my time, on my terms. i can play the game at three AM when everyone else is asleep, I don't have to sit there twiddling my thumbs whi
I have found the GNN comments about the tech advances to be great. Definitely make you want to stop and read them intead of just glance at what they give you and move on. Besides Monty Python I also saw some Hitchiker's referances, a referance to another game entirely (although I forgot which), and some general strangeness. Like little comments on what the ships do. Good to see the Devs have a sense of humour.
I had something similar where the enemy killed my starbase sitting on a resource, and I couldn't rebuild the SB until I recovered from save.
I was glad I saw the Sticky on the multi-media, because I had ASSUMED that sownloading the main game would get the things below it. So when I went back and looked at S.C. after reading the sticky, I realized that I was in error. So I had to let that download for a while, and then everything was kosher. Now I just need to get the pre-order stuff. BTW: I will note that while MOS
No, pumpkin is the right vegetable (a'la Cinderella), and is an accurate description of the situation if you lose your Mil SBs, and only have weak ships on defense. I did find out the hard way that a 'strong' ship that can kill other ships easily, will have a much tougher time against a built up SB!