TBS Gamer

TBS Gamer

Joined Member # 2161200
0 Posts 0 Replies 8,180 Reputation

Exactly what Rhaegor said. The information the city summary provides on level up is not the RIGHT information, for me. For my play style, the decision about what type of designation a city will get is based upon a city's eventual potential yields, not its current yields with buildings and enchantments. This is even MORE true without any reference to what buildings and enchantments are in effect on that particular city at that particular moment in time.

13 Replies 27,095 Views

Having played with the Cartographer's Table yesterday to look at the Map Pack, I can tell you the most important thing I learned: you must exit the game completely, restart the game, then you can reload your work to be able to see any changes you have made. Yes, it's buggy. Also, for map size changing on you... I'm going to guess you trusted that "overwrite file" button. Don't do that. Save as a new file name. Later you can go into C:\Users\Username\My document

1 Replies 16,363 Views

A long standing issue. I name my cities "FireIron 432", etc where 432 is the food/materials/essence. This is (for me) the key factor in what a city will be designated (3+ essence = conclave, first 4+ materials, and chokepoints = fort, all else = town) and lets me see city (potential) quality at a glance on the world map. I have also experimented with tagging a letter at the end "Riverside T", "Tarthchoke F", "Crystalgrain C" etc. Even if there was simply a button which toggled between

13 Replies 27,095 Views

[quote quoting="post"] Q: What is the Map Pack? A: It is a collection of pre-made maps and random map stamps. Q: Does it help with randomly generated maps? A: Yes, it includes a host of new stamps that make the random maps richer as well. [/quote] I just wanted to clarify about "map stamps" for any others that are considering the map pack. I made the assumption that these would take the form of a larger selection of "settings"

93 Replies 456,027 Views

Great job on E:FE, btw. However, I find myself with several questions that are not apparent using the Hiergamenon and manual. Influence i.e. diplomatic currency is not covered in the Hier, and not explained anywhere in the game until you see it up for trading. (Is this intentional?) An excellent game concept candidate for a Heir entry. Please explain the methods of acquiring diplomatic currency, and if it has any use outside of buffering trades in your favor. In

2 Replies 5,786 Views

Some easy fixes: Refined Arcana has no description in the tech tree. In premade map selection, FE_Template and War of Magic maps did not have a listed map size or number of players tag like all the other maps. Great job to the team for leaping on so many things so fast!

136 Replies 105,210 Views

I posted similar feedback about the clarity of the UI in my beta feedback post. I just wanted to second your thoughts in this post. On the flip side, it's nice to be talking about things like UI clarity. It says alot about the improved quality of this game when compared to the EWOM beta when many posts were about memory leaks, CTD, and bug reports.

4 Replies 6,375 Views

@CdrRogdan, seanw3... The X's on the army size are indeed visible to my eyes, however, I do not believe they are explained anywhere other than the inference from the technology +1 army size (which I did NOT see, so thank you for that). The point of my feedback, which applies to this issue and many of the other points I made is that there is no NEED for it to be vague or implied. A tooltip would make this a nonissue. "Max army size 5, research blahblah to increase".<

6 Replies 10,364 Views

edit: copied over into the beta forum from the general FE forum. Let's start with the feedback on FE b.75. The game is MUCH more fun and sound than EWOMv1.4. Archery isn't cheesy, magic is in the right ballpark, my choice of sovereign and race have GalCiv2-like meaningful impact on the playstyle, growing cities isn't an exercise in house micromanagement hell, the sovereign/champion/city levelup bonuses are EXCELLENT. The tutorial is in the r

6 Replies 10,364 Views

Why is it, that when my city upgrades, I cannot see a summary of it's production? Furthermore, why can't I see what the LAST upgrades were? My workaround has been to add Tech/Arc/Gold to the end of every city name, but I'd be thrilled with a summary and upgrade history in the UI instead. Not that an empire of HillyTech, ChokepointArc, and ForestGold isn't thematic. It's just not the theme I'd prefer.

2 Replies 1,901 Views

Transports (ships) cannot be disbanded, ever. Perhaps this was done to prevent issues with disbanding loaded transports (the code to kill the occupants first not implemented?). Also they move at 1/50th the animation rate of armies, making sea exploration unneccesarily painful. Also, the AI has no idea about the concept of sea exploration. Relating to this last bit... there should be some thought given to what would happen if two at war t

1 Replies 18,863 Views

Same issues Soziele. If you start Elemental and then shift+tab at the "file won't download" screen, and use that menu to relogin what message do you get?

261 Replies 145,636 Views

@ 3:53pm EST downloaded update dated 11/19/2010 ver 1.09n BETA, approx 14 MB give or take, selfextracted and selfapplied. When I attempt to start the game it dumps out to "Failed to download data file, Please be sure that you are connected to the internet, have logged into impulse and that no virus or firewall is blocking the application". Shift+Tab to impulse attempt to login. Login states "your impulse account does not have access to this title". Clearly this isn't true, sinc

261 Replies 145,636 Views

I have followed Elemental from it's "not-Mom" days. Read Dev journals, played (crashing) beta after (crashing) beta. Played the immature (and also still crashing) release version. I have high hopes for it still. Clearly, as a community member, I have been too "yes man" in my love of Stardock as a company and Brad Wardell and the general concepts behind this game. As Beta Testers we should never have let our excitement for the game concepts color our appraisal of it's readiness for public rele

261 Replies 145,636 Views

I'm have refreshed Impulse a billion times today, just like everyone else. I get it. However, These guys have been working crunch time for NOT just today but likely since the end of Beta 4 trying to make a shelf date that they had reserved many many moons ago. So here we are at 7pm Stardock local time on a Sunday night the weekend before release and folks are getting upset that they can't have their preorder for the 4 hours (or 12, or 36 hours, the number here isn't the relevan

68 Replies 48,950 Views

Zamul said in reply 25: Now, I'm not saying that only building gardens is any fun, but by adding more kinds of improvements, and, like Frogboy mentioned in a Dev Journal, being able to merge improvements of similar types when putting them close to each other, there would be so many possibilities that worrying about gardens wouldn't really be an issue. Smart city planning would really become k

85 Replies 295,315 Views

I hope that Beta 2 makes it's debut today (6/11/2010) to the beta playing testing public. While I have been tinkering about steadily on the cloth map, it will be nice to take a large step closer to seeing where Elemental is headed. Also, it's much easier to explain to people why I'm excited about the potential of this game when they aren't asking me if I'm excited about Pong being remade soon as well. (No offense cloth map onl

37 Replies 20,815 Views

I have been quietly following Elemental since before it was Not-MoM. I'm not a big poster. Most of what needs to be said gets said ad nauseam without any need for input from me. However, I am going to wear out my Impulse icon if you don't release Beta 2 soon. So please, save an Icon. Release it already.

153 Replies 460,307 Views

Same. Eagerly anticipating a build that I can play for more than 2 minutes without a BSOD or crash to desktop. 43 games. 62 minutes of play time. It's not possible to give any true feedback when you've only seen the first 20 turns of a game. I have faith though. They'll get the glitches steadily ironed out as they go, and it will be possible to see if it's necessary to build any units beyond the starting avatar. So far, not so much.

35 Replies 141,581 Views