Secong thought: It's like if Mitrosoft (in the game) gave you a a bonus in $ or anything (from research tech to approval rating) if you approve to use Mass Driver and then use the company to buy what you destroyed. That would be realistic!!!
Cikomyr
Not when the governement (a.k.a. the ones who gives the bombing orders) is lobbied by the very same companies who will get the juicy contracts for re-construction... In other words, both hands stroke the other, while people die.
The Drengin are a problem. They have a pretty good piece of military hardware in the Mark VII Kil'Thir Battleship Designed as the answer to the Avenger. It has 3 missile and 4 rail guns (mass drivers). NO beam weapons. It has 6 defense against beam weapons and 1 defense against missiles just to be safe. (this is a quote from Frogstar's game example. Since I don't know how to properly quote it) Actually, Frogstar, don't you think that the Drengin creat
I wasn't talking about "realism" that way guys. It's just that if Planet A and Planet B are two metropolis, and they are doing commerce, I think that if Planet C is right between them, and on the trade route, it should gain something out of it. You know, small population boost, more economic activities, etc... And come to talk of it, big companies (or government) would try to have as many customers as possible on a trade route, 'cause it means more commerce
To add some realism, instead of simply having 2 planets and freighters going between them, why not have the fact that a trade route is a serie of planets having a spaceport, and linked all together in a trade system. You would be limited to the number of "trade steps" and there would be a simple equation to show $ influences, including these parameters: The range between each step of the route The population of every planet on the trade route. So m
Actually, if we really want fighter implimented in this game, we should have them as supports, bombardment and raids. Think of it: you select your carrier, and input the "missions" to your fighter squadrons/group. Like, if you have a battleship a little ahead, you could "Support" it, which add some bonuses to attack/defense Versus fighters/capital ships (that is, if the battleship is within range of your fighters). You never see or control directly the figh