Levolun

Levolun

Joined Member # 1886926
0 Posts 0 Replies 3,680 Reputation

You know, whenever I click on a tech to find out what it's good for, it lists the ship improvements, but everything else is pretty much blank. Prerequisites and Follow-ups.. From the info click, I can't guess the value because I don't know where it is on the tech tree.

18 Replies 18,612 Views

I haven't seen too many individual posts on FoW problems, but it remains after the wormhole.. I've had it remain after I've gifted ships.. And, even after a ship got blasted out of the sky.. If you lose enough ships across the quadrent, you don't need sensors anymore .

1 Replies 5,325 Views

DeviousToast eloquently nailed something I assumed would be part of the game: "Why would you choose one weapon type over another?" Why would your opponent? How do you stop them? Then, there's the question of defense.. I just finished a game where my ship had 2 beam defense (shields) and 1 rock defense.. 6 beam offense (plasma III) (Mini II, of course). That ship could pound, and take a pounding. I tech-whored to get the defense technologies, but I may actually try them aga

28 Replies 26,258 Views

I've found the battle factor number to be fairly accurate.. Once I 'rolled' a 7 - 7, (1 to 1), and the losses on both sides were exactly the same (2000 even).. 15 - 6 odds (~2.5 to 1) produced ~2.5 more billion dead per attacking billion.. So, by those odds, the 42 to 2 should have only wiped out 16 to 23 billion, not 150. It sounds to me that something's a little off in the battle Titanwarrior experienced. (maybe he was fighting genetically-enhanced, near-ascended Tor <img src=

8 Replies 6,148 Views

I won the level (on Normal).. (took about 6-8 hours, and I had 68bc left in my account . -> Here's what I did.. **** The worst part was that I had medium hulls, plasma weapons and 12 turns to make my best offensive ships. They had four battleships running around my territory. My allies refused to go for the goal, and the DLords had to go through my territory to get to my allies. The result was that I had no military and my

40 Replies 28,159 Views

I've been beta-testing the game since last February. One thing I've never liked is the balance between weapons and defenses.. What's there was fine for beta, but I was hoping for a different balance for release. My largest point of contention is that you research ~8 technologies to get an offensive capability of 1 (per component).. Then, it's almost the same amount of work for each defense line. Why work on both, when you still need to keep up with 'social' technologies?

28 Replies 26,258 Views

I'm playing through the campaign and I've chosen +20 Soldiering ability. When I go to conquer a planet, the only Soldiering skill listed (on the left, during the combat animation screen) are the ones acquired from technology. Does the Soldiering race pick work? In a related bit, the 'advantages' listed in the pre-battle screen appear to closely match the skill listed in the battle screen. (in that it appears to be missing an addition of 2 from the calculations).

1 Replies 5,864 Views

Sweet. I've run into problems where I try and make fleets of my transport vessels... The plan is to use my logistics ability of 12, combine two transports into a fleet logistics of 10. I highlight both vessels, but the problem is that only one of the transports enters the fleet (now a fleet size 1, logistic 5) and the other is by itself. I was able to exploit this once, by creating the size 1 fleet, then immediately attacking the planet. I was able to attac

2 Replies 3,258 Views

..Or, if you are at three planets and the opponent is at four.. If they move in a scout to blockade one of your planets, the game's pretty much over. They will be able to produce twice as many ships and will take you out of the game. I would hate to lose, or to win, because of who was first to get a ship into orbit and hold it there.

52 Replies 27,922 Views

I like the blockade. I like the concept of it halting trade routes and reducing range. I don't know about halting the economy to the point of not building new buildings or ships. The blockaded should have a chance to build a counter-ship and remove the blockade. I think especially because the planet doesn't rely on the imperial government to build those things. One side effect might be the reduction of research by 3/4, since research requires more imperial communication.

52 Replies 27,922 Views

I was wondering if the "special items" would be linked to the "creativity" trait. So, the trait would say that you had a 35% chance of Shield Converters being in your tree.

6 Replies 5,981 Views

In this game, I was upgrading my starport and I had to reload from a save game. All of my planetary projects were at 0 or -1 turns to complete. That was unacceptable, so I had to "X" the starport upgrade social project from the list. Here's the bug -> The original starport is gone. Clicking on that new empty green space reveals that I can't build a new starport because it is removed from the social improvements build list. The result is that on the planet scre

2 Replies 4,396 Views

I've been looking around in the bug reports and I thought I saw this somewhere, but can't find it again. Basically, I started a game and picked up research labs early on. I never built a basic research facility. However, no matter how many labs I built, my planetary research never went above 3 points. (well, it would get to 5, if I adjusted my economic spending slider to ~80% research). I've got planets with three and four labs, but... In the next game, I built basic fa

4 Replies 6,126 Views

Personally, I vote for bugged. We know from Beta1 that the formula for engine size is x+(hullsize*%). So, if hullsize is now hullsize+(hullsize*miniaturization factor), then it is highly probable that your engine size will increase as your miniaturization tech increases..

5 Replies 5,919 Views

I agree with the cross-defenses.. In fact, I was thinking of things like a 'Lightning Field Generator', which would have something like 6 missile defense, 2 beam defense and 0 ballistic defense.. Your basic 'force shield' could have something like 3 beam defense and 2 ballistic, with 0 for missle. Also, with the current military tech tree.. I don't think it's too long. But, what I would suggest is that you don't have to finish one line to go to the next one... For e

6 Replies 5,981 Views

Does Miniaturization work? It looks like it increases the size of the hull (allowing more stuff in), but then when I go and look at my engines, they're bigger than before. I'm looking forward to all of this new space within my hull and my engines grow, instead. How cruel is that? Or, am I just dreaming?

5 Replies 5,919 Views

..On the topic of custom Empire Color.. I chose purple as the color for my empire and found myself right next to the Yor, also purple. On the big map, our borders were visble, but on the little map, it was harder to tell the who's who. And, since I'm here, Toggles for news sounds good.

9 Replies 7,437 Views