James009D

James009D

Joined Member # 1823222
2 Posts 60 Replies 957 Reputation

I think the passive XP for stationing a city wouldn't necessarily make exploring useless. First of all, passive XP for stationing could be tied to people who have the governing traits or talents (or class) so only those who need to remained stationed will remain stationed. Secondly, I still think you'll level faster and get more XP for exploring PLUS you gain awesome items. Besides a Merchant who earns you money might not have any reason to be outside exploring caver

8 Replies 5,312 Views

Yeah, I think there needs to be more "Leadership" or "Administrative" perks to sovereigns. I don't think EVERY sovereign should be out on the field and fighting all the time. There are a few perks like this such as the Administration perk but a majority of them don't encourage you to remain in a city. I'd like to see perks for Merchants that increase city income (if stationed), perks for Governors that increase growth and reduce unrest, perks for Researchers that add to re

8 Replies 5,312 Views

Yeah, future episodes will be in HD. I'm still figuring all this out. Thanks for the feedback guys! Also, more commentary, more describing things, more details, more planning, more thoughts, more fancy editing stuff (like I started in Episode 3)? Again, thanks for the feedback! :)

15 Replies 63,931 Views

I've started to get some "Lets Play" episodes uploaded on YouTube. http://www.youtube.com/watch?v=j0x8r1soQb0&context=C3d3832dADOEgsToPDskLIAnvemghVx45lPLEWBfO7 I hope someone watches them and enjoys them, lol. EDIT : Playlist- <a href="http://www.youtube.com/playlist?list=PL

15 Replies 63,931 Views

After attempting this all day, I've got it! The first episode of my "Let's Play". Hope everyone enjoys! http://www.youtube.com/watch?v=j0x8r1soQb0&context=C3d3832dADOEgsToPDskLIAnvemghVx45lPLEWBfO7 Also, lemme know about things I can change. My first recording and LP so it's all WIP. <p style="padding-left: 30p

21 Replies 78,833 Views

Personally, I'd like a few (keyword here is few) things to randomly spawn, such as lairs or resources. Lairs should only spawn outside city zones or influence though.

26 Replies 19,560 Views

I miss the dynasty system too. Who cares if it's a small feature, it's fun! [quote who="pad152" reply="6" id="3062582"] Quoting seanw3, reply 4"- Unit/Army still can't upgrade units." Yes they can. I had a group of militia at level 3 and wanted to upgrade them to Red Guard, how do you do this?[/quote] "You can't teach an old dog new tricks" HOWEVER, you <s

9 Replies 18,116 Views

I disagree about stats. In a time where EVERY OTHER GAME dumbs it down and makes it simple I'm relieved to actually play a game with some meat on the bare bones. Stats make the heroes and units much more unique. However, there could be more expanded on the units, stats, and abilities to really make them more unique from one another. I think only some heroes are overpowered and that's only really a lategame issue, IMO. I don't like, however, how so many heroes are

29 Replies 16,729 Views

I'm trying to do a "Lets Play" for FE (it's kinda fun) but I'm having some trouble with it. I'm using FRAPS to record the video/play but I CANNOT get Windows Movie Maker to recognize the files (just shows up as blank). Anyone have any ideas or alternatives to WMM... or FRAPS? Planning to put them on YouTube, don't really want to explore LiveStreaming yet. EDIT : Took me all day but I discovered Wind

15 Replies 63,931 Views

In Galactic Civilizations 2 there was a small button where you could select which direction a ship would spawn or leave. I'd like to see a simular city option here as it would fix this issue. Also, the "spawn in city" option comes in handy for the time.

2 Replies 2,109 Views

I think right now the only real thing I'm modding is my Sovereign and that's just to get a more unique appearance or start. However, I'd like to see Dynastys again... Looking forward to seeing what we can do with Charisma, nice work Jshores.

9 Replies 7,533 Views

[quote who="Austinvn" reply="2" id="3061403"] Maybe immobilize them for a few turns - say that they have to stop and rest after being knocked unconscious in battle. It's a little milder than getting permanent disabilities (let's save that for the battles you actually lose, so there's a clear difference) but it'd slow down your offensive if it happens, enough to make you want to protect your champions rather than treating them as expendable because there's n

31 Replies 15,592 Views

I was hoping to see someone had reverse engineered Master of Orion and totally re-vamped it or something (not that it needed much work). But yeah, capturing ships... and scrapping them. Too bad they didn't have more security?

2 Replies 13,075 Views

I played the PC Demo and enjoyed the graphics, conversation system, and thought the character creation was decent. However, the inventory, controls, and combat were abysmal. I don't think I'll be going back to it. The worst part of it was that I could see and feel elements of WoW, Dragon Age, and even Fable in the design. Unfortunately, at least to me, they missed the mark.

18 Replies 87,389 Views

[quote who="seanw3" reply="2" id="3061206"]I would like to have the option to make tons of weakling soldiers that take very little time to train or make some very strong ones that can go toe to toe with heroes. As far as what to do right now, just get that building from citylevelup that gives you gold wile not producing. A very useful building. [/quote] Agreed with Sean here. Asymmetrical warfare is a reality and should be displayed in-game (

5 Replies 3,502 Views