James009D

James009D

Joined Member # 1823222
2 Posts 60 Replies 957 Reputation

To Create a Custom Faction: First, go to "C:\??\Elemental\data\English" and look up the "CoreRaceConfigs.XML" file for reference. Create a NEW .XML file under "C:\Users\??\Documents\My Games\Elemental\Race". Basically copy the CoreData of ONE faction and modify it. Good luck!

33 Replies 136,361 Views

Yeah, the brigands kinda comes fast at you in large numbers during NORMAL difficulty. I was totally left unprepaired. I lost my secondary city and need to build an army FAST! UPDATE : Early in my newest game I left my city for ONE TURN and was ONE SPACE away. A bandit party with HUGE attack values came out and destroyed it right before my eyes. It was aweful... :( <img style="border: 2px solid black;" src="http://a.imageshack.us/img210/21

9 Replies 6,009 Views

Just to let everyone know. You can do A LOT with all the resources we have now. I've successfully made a .XML file with a HANDFUL of custom heroes in it, they show up ingame, and they function properly. I've also created my own custom faction . I'm kinda documenting things here , if you are interested. I'm gonna play around with custom buildings later. Awesome! I love

79 Replies 160,546 Views

Champion/Hero Modding Guide By Folcik009 Overview: I love making custom characters in these games, it's probably the main thing I've wanted to do in Elemental especially given all the options I'm uncovering. Eventual

33 Replies 136,361 Views

[quote who="Annatar11" reply="13" id="2698230"] city improvements too It's all in the XMLs. Once you have your tile, just find the file that lists city improvements and work with that to add your tile to the list. I didn't realise you were turning of tactical battles again for this beta or am I experiencing a bug? It's not really a "bug", but they forgot to include some files (including tactical battle maps) in the distribution hence why no battles yet. They're

79 Replies 160,546 Views

Looks good. Are you guys going to cover how to create heroes/champions, items, and city improvements too? Thanks. EDIT: Factions too, good point, BlackRainZ. So far I created some sort of a religious monument to use as a city improvement. Can't wait to continue.

79 Replies 160,546 Views

25%. GO FASTER! Don't fail me now router! [quote who="Wylaryzel" reply="63" id="2698070"]Thats not fair .. my internet modem has vanished and I have to hope that it will be replaced tommorrow Currently I have only analog-modem speed (via my cell phone) .. have to wait for the long weekend[/quote] Improvise. Go to library or friends house and download. Libraries are great for that kind of stuff. No one should have to wait.

70 Replies 236,570 Views

I was under every impression that they were going to re-implement the faction creation system in either a future beta or at release along with all the other modding tools. It'd kinda suck if they didn't.

13 Replies 11,970 Views

I'm not scared at all. I'm having to force myself not to play it right now so I can get other things done. Also, in time the graphics will improve. My question is how are custom champions/heroes implemented ? I'm kinda hoping there will be a folder with all the hero .XML files or something in it we can just throw more people into. I'd like to make many new heroes, can I get started in beta 4?

128 Replies 195,795 Views

[quote who="_PawelS_" reply="3" id="2696293"]I think espionage will appear in an expansion, like in GalCiv2.[/quote] Yeah, I'm hoping they implement spies like in the final version of GalCiv2 or even Civilization 4.

5 Replies 8,203 Views

Agreed. I'm sure the questing mechanic will be revised in future releases. It seems pretty unfinished at this point. EDIT: I kinda like the Inn lights on/off idea for active quests. Maybe they could regenerate regular quests too. Could also use 'em as a spawning ground for new champions/heroes.

4 Replies 2,070 Views

Yeah, I am regarding "culture" as the border expansion. The monument would be more like a GalCiv II "Cultural Center" planetary improvement rather then an "Influence Starbase". I'm thinking more along the lines of the Civilization 4 mechanic here. I also wouldn't mind seeing prestige reworked a little. Maybe just have a "Growth" factor that is dependent on food and whatever the current Prestige is or something. I think with more food should result in more growth.

4 Replies 5,513 Views

I kinda like the way champions wander and actually do things in the world. However, I do agree that it can be a pain to ketch them or keep them alive. Also, perhaps the Inn should attract them to rest inside for a while and generate some Gildar per turn. Things I'd like to see Champions do: Champions should be replenished when killed (create a new one). Champions should sometimes

7 Replies 5,377 Views

[quote] If you are just out of your ivory tower and new to game forums, this is not the way to start.[/quote] Oh, this just gave me and idea for a city improvement! Maybe the watchtower could eventually evolve into an Ivory Tower and grant you another +1 visibility!

132 Replies 413,192 Views

Yeah, I'm new here too (a few days ago) and totally impressed. I think I came at a good time too. Also, the community here is just awesome, I've seen nothing like it. Everyone has ideas which are pretty good, the developers listen to feedback and communicate, and people are pretty respectful and open-minded. This is a really good game and it plays a lot better then any screenshot can display. I've played a few things that had some elements of Elemental but nothing with

8 Replies 8,297 Views

Darn, I just thought that my archers were AMAZING. Way to ruin my thunder. @ Epaminondas73 Have you tried the game yet? It's not perfectly balanced or complete yet but it's fantastic so far despite all it's problems.

24 Replies 70,488 Views