I usually pick the enemy that's being the biggest jerk. That is, ones that are extorting stuff from other races or trying to do so from me. Usually, I launch a very fast assault force which includes spore ships. I beeline for their planets and destroy the defenses, then quickly use the sporeships. Sometimes, if I plan it right, I can take out an entire race in one turn.
SilentAlfa
I think video games aren't anti-social and aren't addictive. I play a new game every week--and the ones I stick with are leisurely so I can play them over a couple day at a half-hour a day such as GalCiv, or are multiplayer, such as Starcraft. Multiplayer games are the opposite of anti-social--they're quite social. If you're on the internet a lot, you're probably going to be a lot less gullable than someone who doesn't use the internet, and besides, you can talk to other people on the internet.
I think the majority of the ideas in the first post rather overcomplicate the game. My idea is hopefully pretty simple--instead of ground battles determined by numbers, perhaps ground battles would have you advance army divisions from tile to tile on the planets? To enhance the strategy ahead of just numbers, attacking from the side or rear could be more effective.
Try Space Civilizations at spaceciv.com. It's a true 4X MMOG.
Let's have a real-time strategy game with spaceships that kill eachother. Next, let's make this game involve elements such as stealth, terrain in the form of asteroids and hiding behind planets and planetary rings, and three-dimensional warfare. Then, let's make three-dimensional warfare matter. If you attack someone out of an asteroids belt from above them, their probably going to be hurtin' burgers. Next up? Space ships that feel "real". No ST:TNG ships that magically bank at 45 degree angles
Yar, I'm one of those try-before-you-buy people. My experience with two Stardock titles so far, though, leaves me no doubt that GalCiv II will be exactly what I wanted. Plus, tech support doesen't suck either. I had problems on Stellar Frontiers, and they got fixed in a bare hour because of speedy e-mail tech help. But, I need to know if GC2 will even work on my computer. My computer acts very oddly, even though it never has serious/active s
In Galciv, the decription says a Transport is not one ship, but actually a fleet of ships. Also, we shouldn't make the game MORE micromanageing. I think it is fine and -FUN- the way it is. Note: FUN. What you are suggesting is TEH ANTI-FUN. TEH ANTI-FUN IS TEH BAD.
NO, NO, NO. AUTO BATTLES ALL THE WAY! Small little tactical battles are dumb.
Think Tanks. Think Tanks are NOT, mind you, mobile assault vehicles with brains, but like todays think tanks. They stand by you and offer -valuable- advice. Think Tanks will be optional, and if you decide to use them, they will suggest to you where you should move your ships, what you should research, build, etc,. If done correctly, think tanks could be VERY helpful, as in the game Korsun Pocket where your advisor pointed out possibilities you didnt think of, or they could be like th
I am a muslim, and I am not quite sure those quotes are from the Qu'ran. However, I'll have to go dig it out from the depths of the book case to verify it. Please remmember that all the monotheistic religions have quotes such as that. We have proof from the Crusades that the christians have gone on holy wars, in which there was much rape, pillage, and slaughter. We have proof from Al Quaeda that today's muslim zealots are willing to give their lives to