Ryan Vincent

Ryan Vincent

Joined Member # 1495560
1 Posts 3 Replies 15,697 Reputation

"Well men, Its all over." "You mean that we lost the war?" "Lost the war AND surrendered to the Drengin." "Oh, Thought I heard Williams singing" "Hey!" "Enough of that men, We will do that the last 3 races did before us: Self destruct." "Self destruct eh? Do we get a word in it?" "No."

11 Replies 14,814 Views

The game can be easily modded, So just draw some cartoony missiles and create a new invasion tactic that gets unlocked 6 steps down the missile tree.

11 Replies 20,984 Views

Hello there, I have been playing a game called Weird Worlds in Infinate Space. For those who dont know its a game where you take control of a ship and go around the galaxy exploring for stuff and junk. Anyhow, I was struck with an idea: What if a mod were created for Wierd Worlds that allowed the players to play a role in the Galciv II universe! Unfortunatly perhaps the most I could do in the way of modding is replace the piciture and theme song of some of the races with th

0 Replies 4,023 Views

The game is totally moddable, Feel free to create your own tech descriptions. Heck, I'll even write the one for shields for you! "Shields are a direct evolution from Deflectors insofar that they use phased energy pulses to nullify the effects of energy weapons, But now by using the Vincent Quantum-Induction principle we have managed to create a constant cohesive energy field around the hull of a starship." Good enough? All you need to do is look in the game folders and you

30 Replies 48,353 Views

The Drengin are an ancient race of evil warriors with a penchant for conquest and enslavement, They are best known for subjugating the Torians 100,000 earthyears before the 20'th century, This process took the Drengin roughly 10,000 years to get there in the first place - there was no hyperdrive. Eventually the Torians overthrew the Drengin and catapaulted their science to the space age by using captured Drengin Technology. --- In summary, The Drengin are an evil

4 Replies 13,673 Views

Space Empires IV handled this by having text files full of names that a race could choose from and name their ship classes with, I know that most people dislike suggesting that GC2 should have features from X game, But that would be one solution - Cheap, But effective.

7 Replies 10,645 Views

There are 3 main ways to protect your routes, and arming them isint one of them. 1: Dont go to war 2: Build a Galactic Privateer (Best option by far) 3: Assign ships to guard duty along the route

14 Replies 18,363 Views

I'm pretty sure its relative diplomatic power, I.E Race X has 20 points and is the strongest diplomat, Race Y has 18 points and is a worse diplomat than Race X but still is a better diplomat than Race Z who only has 15 points.

18 Replies 12,096 Views

Seems kind of odd though that an empire would actually sell its own millitary off to the highest bidder.. A good empire would say "No! You will not have our men!" A neutral empire would say "Sorry, We cannot risk the lives of our men" An evil empire would say "Nope! Those are OUR shock troops."

19 Replies 16,254 Views

Hmm, It's sort of like those post apocalyptic stories where everyone dies except a small group who were watching movies at the time then... "Ok, John: You are assigned to the neutrality learning center, Jill: I'm assigning you to the industrial sector." "But I'm only 10!" "Tough."

7 Replies 16,661 Views

Having size restrictions on your weapons may suit you, But you have to draw a line between realism and fun! Personally it would discourage me from researching the miniturisation tech tree if all I could do is squeeze a honking great space cannon onto the size of a pea.

12 Replies 22,210 Views

In theroy it would be possible to have an entire C24 planet covered with Precursor Mines (+700% to manufactoring). The problem with that is you would have a better chance of winning the lottery. All the same, Does anyone know how to modify savedgames or the game to include those bonuses?

5 Replies 15,419 Views

I do not support tactical battles, In any given large game with >5 civs (including player) towards the end of the game there can be as many as 8 battles a turn! What I would support however is an addition to what we currently have, Adding stuff like tactic settings would be OK so long as its unintrusive and does not affect balance.

33 Replies 55,732 Views

Even a saintly civilization has to remove threats, It's kind of like an extreme version of rounding up the neighbours to evict the guy who keeps the stereo up all night.

7 Replies 4,619 Views

I dont know the brand names, But I do know the specs. WinXP Pro SP2 or thereabouts 60GB HDD 512 MB of RAM 256 MB of graphics card 2.8GHZ Processor (no overclock) DVD Drive Saitek X52 joystick & throtle. Logitech 5.1 surround sound Too bad I'm running out of HDD space, Anyone know how to seamlessly copy over one hard drive to another? (O.S included)

43 Replies 31,939 Views

I would imagine that without the core colony ship the game would crash, Then there comes the fact that not everyone is into ship design so core ships are inevitible. I think they are hardcoded into the game.

12 Replies 18,556 Views

Quite frankly, It would suck if you had to mop up every last starship. I feel that if a race survived with nothing but an unarmed transport/colony ship and there were no undefended colonies or uncolonised ones then the game should end - However if some millitary force remains then the game may end. Y'know, Its like trying to break down a 12" wall of tempered steel with a feather otherwise <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" borde

14 Replies 28,574 Views