Good or Bad - Naive or Smart

Does kindness mean shit in this game ?

.

There's a couple of things that I do not understand. Kindness or noughtyness... So if I rip a starship to pieces and gain technology, or I respect those few aboard the ship and leave it intact, what does it matter ? - except the fact that I GAIN money/tech +++ by being a bad bad boy, and must PAY the consiquenses by being cute and naive !

Is it that important ? Is it important to be on top of the list, or may I grin everytime that stupid list pops up and I see myself on the bottom ?

I really like the idea of testing ones true nature if you try to rule honest, but if its not that important, and I only loose money by being kind, I really dont se the ****** point.

Anyone ?

Thnx

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7,970 views 10 replies
Reply #1 Top
I think I saw a relationship bonus/penalty table showing good races have better relations with good races than evil races with evil races. So it helps diplomacy in general. Plus good races do more trading I think, which is useful for your income.

And if it's like GalCiv1, certain techs are alignment restricted.
Reply #2 Top
If it's anything like GalCiv 1, it could have a large impact on your relationship with other races. The good races tend to stick with other good races, and war constantly with evil races, (the evil races seem to just war with everyone). Beside diplomacy and the alignment-specific technologies, there's probably no difference.
Reply #3 Top
So... You're telling me that I might earn respect and diplomacy points, that I'll have good friends and a beautiful mind by being nice and not bargain with pirates, treat the natural enviroment bla bla bla...?

But then again...

Is it worth it ?
Reply #4 Top
In GC1 it seemed like my moral would go down the more I was perceived as evil. The more it seemed that I was perceived as good, the higher my moral was. (This made everything easier.) But that may not have been true, but it seemed that way to me. (If it isn't true, it probably should be to give people an incentive to be good.)
Reply #5 Top
I think good alignments give better trade, diplomacy, morale tech as well, while evil techs were mainly for war.
Reply #6 Top
correctly for GC I you can have more traderouts you can also chanceing tech and ather things with ather races much easyer when you are a good boy..or girl some technologie are only for good races ...some only for bad ones..the good races will not lisen to you when you are bad they mostly ignor you or they have still war but never trade an in the councel you will not get the voices from them even you want a good thing ...good advice be not good or bad be neutral that open you more flexibility
Reply #7 Top
From the manual:

When you research Xeno Ethics, you'll be presented with the option to choose one of the philosophies at a price that varies according to the choices you've made so far. A player who has made evil choices will have to pay more to choose the good alignment, and vice versa.

Each choice will unlock certain advantages and disadvantages as follows:

Good civilizations:
- Citizens are more loyal and less likely to defect if their colonies are under an enemy's influence.
- The five most populous planets have no maintenance costs for their Initial Colony.
- Trade income with other good civilizations is increased by 25%.
- Gain a Diplomatic Ability bonus when dealing with other good civilizations.
- Unique technologies include superior defenses.
- The "Temple of Righteousness" Galactic Achievement is only available to good civilizations.

Neutral civilizations:
- Citizens are more content and an approval bonus applies.
- Gain a discount when you directly purchase a ship instead of build it.
- Upgradeable tiles are instantly made available.
- A bonus is applied to ground invasions against all non-neutral alignments.
- Unique technologies include additional weapons and defensive technologies.
- The "Temple of Balance" Galactic Achievement is only available to neutral civilizations.

Evil civilizations:
- Starbase upgrade fees are waived.
- Propaganda Center projects make planets less susceptible to rebelling.
- Secret Police projects improve a colony's approval rating.
- Other civilizationsf trade routes pay 1bc per turn they spend in an evil civilization's sphere of influence.
- Unique technologies include superior weapons.
- The "Temple of Malice" Galactic Achievement is only available to evil civilizations.
Reply #8 Top
Well it's a beta so test it out.. some of the event choices are kinda irrelevant sometimes (like minus population ) thats a bonus IMO since large pop = unruly. I don't think it was intended that way since production was tied to pop in GC1. I would assume you're referring to the one where you determine your course of action for the advanced ship.. I normally proceed to remain consistent to whichever philosophy I ascribe to, or plan to. That is 'do the good thing' if you're good, and evil if you're evil.

There's an advantage to playing either of the 3.

Morale is a different concept that morals. Anyways, the balancing concept is in the rewards (not just the immediate ones ) in the long term. Speaking of morale once you pick on a value (good, neut, evil) not adhering to it can affect your morale. as in the beta though, more often than not its taxes/overcrowding than anything else.
Reply #9 Top
Well it's a beta so test it out.


Some of us can't. I pre-ordered on the 25th after the cutoff, so I can't download the beta. Of course, I've been over the site, so I know the answers to most of my questions, but Vendelen might be in the same boat as me.
Reply #10 Top
Yes not all here are abel to test the beta we wait of the original game ok it will be not so ather than GC1 in this kind of be good bad or neutral..perhaps deeper perhaps more bright but in the effects are the same i am realy intresstet what GCII will give us realy when it is out...thak god only one month to wait..more or less .