Space Empires
So, what do you think? Are there any games (current generation) out there to compete with Galactic Civs 2? Do you think space empires 5 will be more than just a copy cat?
PS: Is it just me or is the board somewhat...silent???
| I know that this is explained by means of the game's background story, but it doesn't change the fact that the AI has a huge advantage over the human player. If GC2 fixes this flaw, I'll be a lot more comfortable spending my money on it! |
As has been mentioned, the AI no longer knows where the good planets are in GalCiv II. They are on an equal footing.
| Space Empires is one of the most successful 4x games of this century. It has been King Of The Hill since 2000, and looks to be holding that title for many more years to come. |
| I think that no one who posts either here or at the SEIV forums can be considered objective, so how is your opinion any more objective than that of Atrocities who posted his opinion that you quoted? You say GalCiv is king, he says SEIV...who's to say who is correct? Also, as was said above, it's rather difficult to compare the two, as they appeal to a different demographic, though with some overlap. |
| sales != quality(spears, nsync, good charlote all sell tons of crap and big mammas house 2 was the #1 flik last week)... |
| Space Empires is one of the most successful 4x games of this century. It has been King Of The Hill since 2000, and looks to be holding that title for many more years to come. |
Well I agree with whomever said you can't judge a game's quality by its sales alone.
BTW, I do lurk on Shrapnel's forums. I have no idea why SE fans have a tendancy to want to come on and poop on GalCiv or sit on their forums talking about how shallow GalCiv is.
These are gamers that should be on the same side.
GalCiv is not a shallow game. Malfador and us have different design goals. We reach different groups. For me, I'm interested in making a game that's focused on AI. I want players to be able to play against players who play intelligently. The SE series has been more about creating a vast, deep universe to play in that is infinitely expansive. By contrast, we are very selective in what we add because of how it would impact the AI.
I don't think depth can be defined by how much "stuff" you can build. Interacting with different civilizations in hundreds of different ways is depth too. Having computer players that really evaluate the situation and make intelligent decisions is depth as well.
I really hope SE fans will give GalCiv II a try. It is vastly different than GalCiv I. There is a lot more to it. A LOT more. I'm not saying that SE fans will like GalCiv better, only that they will probably like it.
But regardless, trying to argue one is better than the other is pointless. The communites should see each other as allies IMO.
GalCiv and Space Empires series.
| BTW, I do lurk on Shrapnel's forums. I have no idea why SE fans have a tendancy to want to come on and poop on GalCiv or sit on their forums talking about how shallow GalCiv is. |

| Claiming one of these games is "better" than the other is about as useful as claiming to know how many angels can stand on the head of a pin. |


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