Population and plnets' class

I'm now playing version 0.81a.011 (I don't know the exact beta, maybe 5). The game has still bugs (so annoying you cannot upgrade your ships in the shipyard screen), but what is really disturbing, alas, is the economic mechanism, that is far from clear to me. Particularly I wonder if is there a proportion between the class of a planet and its maximum population, just not to waste time and square building farming facilities useless.
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Reply #1 Top
I have a similar question in this department; I can build a world up with plenty of farms, so that it has maybe 10 billion out of a possible 40 billion (or whatever), and yet the mouse-hover popup over approval indicates that population is a major minus to the morale of the planet.

Is there a population cap per planet size?
Reply #2 Top
the population will continue to grow (affected somewhat by approval) to the level of your food production.

Until you have high powered approval tech you must keep your population under strict control.
Don't build farms on low quality planets and don't build too many farms.
On the middle grade planets you should avoid the food bonus squares
With no farm planets cap at 3 billion and still produce well.
You will also have population problems on High quality planets but at least they get a 10% pop bonus and they have the space for multiple approval facilities.
Remember the quickest way to increase approval is to lower taxes but you can reach a point that population trumps zero tax.
In a pinch you can recycle the farm and reduce population. In a way that is starving billions of people but the game does not seem to perceive it that way.

All of this may change drastically or somewhat with the public release
Reply #3 Top
What Franco wrote corresponds to my own experiences with Beta 5 and seems like a good summary to me.
You have to be more careful with population size compared to GalCiv I, which is a good thing.

I partly second the concerns about the civilization capitals written in a different thread though, they allow much more population than they can sustain (in terms of morale/approval). But I guess this will different in the release version anyway.
Reply #4 Top
The game has still bugs (so annoying you cannot upgrade your ships in the shipyard screen)


I also have this problem. Everytime I design new ship, I save my game and I try to design the ship. The problem is that the name and description Pop-Up doesn't appear when you clic save. If this happen, close the application and restart the game. Annoying, but can help you to go further. Can also take more than 1 try.

Good luck!
Reply #5 Top
I've noticed that population growth/shrinkage is directly linked to approval.

During the first several weeks, I set 0% tax, 100% production; approval is a green 100%, and the total population climbs rapidly.

Somewhere near the end of the first year, before my trade routes are running, I run into financial hardship, and have charged 100% tax, 0% production for a week or two to get out of the red. During that time, the approval rating plummets into red, and total population shrinks.

I am curious as to how population affects approval, as this would be a negative feedback loop, a self-correcting system with a stable point.
Reply #6 Top
Hey fishbate, I am hungry, c'mere and feed your kitty, or I will get antsy and angry and spray your bed.

Okay now that you are keeping at least 32% of me happy, you must play with me, I like shiney stuff, with flashy lights and movement... woohoo! 70% of me is happy!

For the last 30% How about you and the neighbor girl head on out to the Drengin barbeque and let me watch over that that white striped and white socked lass next door...

W/R
Suralle Straykat

Yes I know, I think differently, but thats how approval works in my mind. Its a terrible thing.