Saturday's screenshot
from
Stardock Forums
I finally looked up the #define. 
Galactic Civilizations supports up to 30 civilizations.
There are six MAJOR civilizations. Major civilizations are the same as minor ones except that they matter to game winning conditions (minor ones don't).
One of the things that can go wrong is if an empire (including yours) becomes hopelessly out of control internally (very low morale) it can actually break up into other civilizations.
Using destabilizing, I did that to the Arceans tonight. Now I only nudged them the rest of the way. I wasn't strong enough to conquer their planets. But I was strong enough to effectively blockade their freighters and destroy them (luckily the United Planets had not enacted a trade federation). Without their trade income, they went hopelessly in debt which has made their people very unhappy. But not quite unhappy enough to rebel. I nudged them the rest of the way by destabilizng them (I had to first spy on them awhile to learn about their internal problems).
Here's the screen that comes up:
http://draginol.stardock.com/images/galciv-nov02b.jpg
Now there is another civilization in the game -- with a bunch of nice planets. I was playing in a medium galaxy so they picked up about a dozen star systems. The Arceans are finished now I'd say.
Now this sort of thing is going to be rare. It shouldn't be your strategy to try to make them rebel like this because it's not going to happen enough to make it worth it.
Destabilizing matters because you can really mess up their internal politics. Just like you, the AI has elections and if they lose control of their senate, they get all sorts of nasty pentalties.
Galactic Civilizations supports up to 30 civilizations.
There are six MAJOR civilizations. Major civilizations are the same as minor ones except that they matter to game winning conditions (minor ones don't).
One of the things that can go wrong is if an empire (including yours) becomes hopelessly out of control internally (very low morale) it can actually break up into other civilizations.
Using destabilizing, I did that to the Arceans tonight. Now I only nudged them the rest of the way. I wasn't strong enough to conquer their planets. But I was strong enough to effectively blockade their freighters and destroy them (luckily the United Planets had not enacted a trade federation). Without their trade income, they went hopelessly in debt which has made their people very unhappy. But not quite unhappy enough to rebel. I nudged them the rest of the way by destabilizng them (I had to first spy on them awhile to learn about their internal problems).
Here's the screen that comes up:
http://draginol.stardock.com/images/galciv-nov02b.jpg
Now there is another civilization in the game -- with a bunch of nice planets. I was playing in a medium galaxy so they picked up about a dozen star systems. The Arceans are finished now I'd say.
Now this sort of thing is going to be rare. It shouldn't be your strategy to try to make them rebel like this because it's not going to happen enough to make it worth it.
Destabilizing matters because you can really mess up their internal politics. Just like you, the AI has elections and if they lose control of their senate, they get all sorts of nasty pentalties.