Ars Technica has a pretty balanced review of DesktopX 3.1. They have put both the good, the bad, and the ugly of the popular desktop enhancement utility from Stardock. Their advice to Stardock is to a) Include better content,
Clarify widgets and objects more closely and c) Have more configuration options available. Overall they seemed to like it. Check it out for yourself.
Here are our nits with the article:
- DesktopX widgets don't have a "signficant memory" overhead. In an age where Notepad uses 8 megs, the 2 to 3 megabyte run-time for a DesktopX widget is pretty trivial. Certainly less than most (if not all) the competing programs.
- While we're glad Ars did a review of DesktopX (finally), it was a 1 page review compared to the several page review of Konfabulator that was several pages long. Moreover, the Konfabulator review went over every included widget. DesktopX widgets may not necessarily be as "pretty" (matter of taste) but they do show off the functionality. For instance, an arcade widget is included that plays most of the classic arcade games of old. No other widget type program can do that. It would have been nice to have that mentioned.
- DesktopX supports animation in ways that no other similar program can remotely touch.
- A mention of DesktopX Pro would have been cool. You can create some pretty fantastic things. Stardock uses DesktopX to do the interface for GalCiv II, the Aquarium Desktop, and Natural Desktop.
In the meantime, DesktopX 3.2 is in development. The most major feature is probably the ability to have your scripts be seperate from the object if you so desire (for developers). For users, it'll mostly be bug fixes and some new content.
Still we think their criticisms are generally fair -- the line between objects and widgets is pretty blurred and the default content, while not bad, could always be better. We are always faced with the challenge between impressive default content and default download size.