Improvement Ideas
from
Stardock Forums
I know that this should actually go into the mods forum, but nobody ever goes there so I just thought that this topic would get more attention here.
Many of you have tried my previous improvement mods and I have decided to make a new one, much larger this time. I had originally planned it out to be 25 improvements, 10 evil, 10 good, and 5 neither, but I am having a hard time thinking up that many ideas. Feel free to put your ideas for the mod up here. Hopefully there'll be enough ideas that the mod will be much bigger LOL . The mod will also include new techs for the improvements, but I can come up with those easily enough once I have improvements. Remember, I intend for this mod to increase the difference between good and evil so I want more morality based improvements, but some neutral improvements would be good too.
I already have 3 ideas, one is for a big evil improvement that is -PQ but gives you much more manufacturing power that kryo came up with, Human Recyclers, something like soylent green (got that idea somewhere in the forums...) that is -pop growth, but plus social production, and a slaves trade good (not sure if artificial slaves is already a trade good or not).
It would be helpful if you could submit them in this format:
Human Recyclers(Name) (Evil(Morality))
Description Goes Here (Optional, I can come up with my own if you don't wanna do this part)
-Population Growth, +Social Production(Bonuses).
Also, I will give you credit for your suggestions in the readme.
[Message Edited]
Many of you have tried my previous improvement mods and I have decided to make a new one, much larger this time. I had originally planned it out to be 25 improvements, 10 evil, 10 good, and 5 neither, but I am having a hard time thinking up that many ideas. Feel free to put your ideas for the mod up here. Hopefully there'll be enough ideas that the mod will be much bigger LOL . The mod will also include new techs for the improvements, but I can come up with those easily enough once I have improvements. Remember, I intend for this mod to increase the difference between good and evil so I want more morality based improvements, but some neutral improvements would be good too.
I already have 3 ideas, one is for a big evil improvement that is -PQ but gives you much more manufacturing power that kryo came up with, Human Recyclers, something like soylent green (got that idea somewhere in the forums...) that is -pop growth, but plus social production, and a slaves trade good (not sure if artificial slaves is already a trade good or not).
It would be helpful if you could submit them in this format:
Human Recyclers(Name) (Evil(Morality))
Description Goes Here (Optional, I can come up with my own if you don't wanna do this part)
-Population Growth, +Social Production(Bonuses).
Also, I will give you credit for your suggestions in the readme.
[Message Edited]