Known Bugs, Issues, suggestions, etc
from
Stardock Forums
This is a copy of my current list. Some of the stuff on here dates back to March and I haven't checked to see if some of the older ones are still reproducible. There are also some removed that I've fixed since the build. If Brad thinks it's a good idea, I might be able to set up something a bit more useable next week.
-wormhole anomaly generally doesn't take you very far away
-animations are interrupted by anything that causes the screen to repaint (like hitting the turn button)
-takes too long to start up gal civ.
-it is possible to have 2 stars with the same name
-encountering a previously unknown star should set relations (currently only works if the star has ships in orbit)
-cursor flickers in the race setup screen fields
-entering a long star name can cause the game to crash
-star name shows up on sector map before the planet is colonized, as soon as the colony ship enters the system
-left mouse dragging to scroll can interfere with regular scrolling
-alien ships that come from an anomaly are still named "USS Fortune"
-ships on manual control sometimes start going the wrong way
-music options don't work
-system list should open with name star dialog
-bink movies are problematic on some systems.
-most of the ships in a group of selected ship wait until the end of the turn to move
-dialup connection is initiated when playing galciv (Someone with dialup please tell me if this still happens)
-messages purportedly from the terrans pop up declaring war on the terrans (haven't seen this for awhile)
-tradescreen should return a smartass response instead of "Great" when no exchange has been made.
-sound is lost, followed by a crash
-the number 4 is too big on the planet list for the planet class field.
-race that's not dead disappeared from Foreign Policy screen
-StarHawk ship def needs to have the range value added.
-Strings that are too long for fields get cut off
-ship and planet lists need to be re-designed for greater usability. Scroll buttons are too slow
-ships with moves after leaving auto-pilot lose their remaining moves.
-check into reports of autopilot problems, particularly without autoturn on.
-no way to attack with ships in orbit if star is surrounded
-camera moves too late to watch ships being destroyed
-selected ship should be marked on minimap.
-need to be able to see what destination cursor goes with which ship.
-3rd mouse button/mousewheel messages need to be supported
-cancel mouse click needs to be added
-event list entries need a border
-not all techs have a corresponding icon on the research list.
suggestions:
-need to allow redistribution of population within a system
-allow user to set how many turns before autosave
-list of names to be assigned to ships as they are built
-option to turn on/off colonization from within a system
-planet list modes for discovered but uncolonized planets, and alien colonies.
-research progress should be shown somewhere on the main screen
-allow sorting of the research list by amount of time it takes to research a tech
-wormhole anomaly generally doesn't take you very far away
-animations are interrupted by anything that causes the screen to repaint (like hitting the turn button)
-takes too long to start up gal civ.
-it is possible to have 2 stars with the same name
-encountering a previously unknown star should set relations (currently only works if the star has ships in orbit)
-cursor flickers in the race setup screen fields
-entering a long star name can cause the game to crash
-star name shows up on sector map before the planet is colonized, as soon as the colony ship enters the system
-left mouse dragging to scroll can interfere with regular scrolling
-alien ships that come from an anomaly are still named "USS Fortune"
-ships on manual control sometimes start going the wrong way
-music options don't work
-system list should open with name star dialog
-bink movies are problematic on some systems.
-most of the ships in a group of selected ship wait until the end of the turn to move
-dialup connection is initiated when playing galciv (Someone with dialup please tell me if this still happens)
-messages purportedly from the terrans pop up declaring war on the terrans (haven't seen this for awhile)
-tradescreen should return a smartass response instead of "Great" when no exchange has been made.
-sound is lost, followed by a crash
-the number 4 is too big on the planet list for the planet class field.
-race that's not dead disappeared from Foreign Policy screen
-StarHawk ship def needs to have the range value added.
-Strings that are too long for fields get cut off
-ship and planet lists need to be re-designed for greater usability. Scroll buttons are too slow
-ships with moves after leaving auto-pilot lose their remaining moves.
-check into reports of autopilot problems, particularly without autoturn on.
-no way to attack with ships in orbit if star is surrounded
-camera moves too late to watch ships being destroyed
-selected ship should be marked on minimap.
-need to be able to see what destination cursor goes with which ship.
-3rd mouse button/mousewheel messages need to be supported
-cancel mouse click needs to be added
-event list entries need a border
-not all techs have a corresponding icon on the research list.
suggestions:
-need to allow redistribution of population within a system
-allow user to set how many turns before autosave
-list of names to be assigned to ships as they are built
-option to turn on/off colonization from within a system
-planet list modes for discovered but uncolonized planets, and alien colonies.
-research progress should be shown somewhere on the main screen
-allow sorting of the research list by amount of time it takes to research a tech