1.09B Beta 3

I downloaded the beta3 version from Dregnin. I'm really enjoying it. I did, create a dreadnaught and it showed up invisible on the planet ship list and when I launched it. However, the next turn it showed up again visible. The cheat codes work well. I like that added dimension. Thanks. I was wondering, now that this version will be sold in stores, or at lease that's my understanding here. What are the plans for GC3? Any thought on 3D renderings for ships or planets or ship to ship combat or even ground combat. Not that I want GC to be like MOO but it could be some nice eye candy. ;)
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Reply #1 Top
I forgot to ask this in the last post. I thought I read somewhere that the good morale would get a different ship type to replace the Death Knight. Was that going to happen?
Reply #2 Top
Yes, it'll either be in the next beta, or in the final product.
Reply #3 Top
Dr. MD -

Brad has said that he is considering adding 3D to a future GalCiv version, plus other features, but that would be far, far from now. SD has yet to break even in terms of revenue from GalCiv, and until they pass that point, there won't be a GalCiv2. Me? I'm crossing my fingers for the best.
Reply #4 Top
I just hope there are enough disgruntled MoO 3 people that return it in favour of GalCiv.
Reply #5 Top
I don't doubt that legions of "disgruntled MoO 3" people exist. Just use a search engine to find forums and the word "Master of Orion 3". Oh yes, they exist.
Reply #7 Top
You're supposed to use StarDock Central and input your Drengin.net serial number and find it in the Prerelease section.
Reply #8 Top
Go to the Register Product menu under Tools in SDC and input your serial number. You will receive verification from Stardock. You should be able to DL the beta now.
Reply #9 Top
Thanks Cirrhosis
Yes, I agree. It would be nice to have a GC2. If patience is a virtue, I can wait for its eventual release. I'll have fun playing all the betas along the way. I'm sorry that GC hasn't attained its profitability goals yet, but I bought the game and the Dregnin.net. They've got some of my money anyway and it was well worth the cost for the fun I have playing it.
Reply #10 Top
One thing about registering with the Dregnin.net. After you register, you need to go to your options and select the receive updates option, or you'll never get the 1.09 upgrade. It took me several days to figure that one out, and no one mentioned it. I now have the upgrade since Monday night, but haven't been able to play the game since then. Hopefully tonight.
Reply #11 Top
One thing about registering with the Dregnin.net. After you register, you need to go to your options and select the receive updates option, or you'll never get the 1.09 upgrade
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The 1.09 upgrade is still in beta so it's considered a pre-release version. The option you're talking about is to see the beta/pre-release versions. When the expansion comes out for everyone as 1.1 then everyone will see it.
Reply #12 Top
Great game. I waste far too much time playing it. ;-)

That said, and fresh off a Normal/Gigantic game (on the latest beta release), here two small "nice to haves"; if they reflect something I've overlooked, my apologies in advance:

* It would be nice to have TAB/ENTER control for pop-up boxes/windows, so that you could get rid of them w/out having to use the mouse. For example, when the "Do you wish to update this starbase?" box comes up, have the Yes button selected and have activate it; let the user hit to cycle among buttons. (That would also make the anomaly popups more tolerable w/out having to turn them off altogether.)

* It would be nice to have a means other than the slider for transferring people into colony ships. Late in the game, the systems creating the colony ships often have 40+ billion inhabitants. That makes it hard to put less than '2000' (that is, 2 billion) people on a single colony ship--and having too many people has a dramatic impact on morale when colonizing. True, you can click on the arrows at either end of the slider, but that changes the value only by 1--a bit tedious, if one wishes to set the value at, say, 800. Perhaps the arrow clicks could be made proportional to the total population; for example, if the system population is 40 billion, then each click would at/subtract '40' (million), but never less than '1'.

For what they're worth. GalCiv really is a well-done game; my congratulations to all involved.
Reply #13 Top
* It would be nice to have TAB/ENTER control for pop-up boxes/windows, so that you could get rid of them w/out having to use the mouse. For example, when the "Do you wish to update this starbase?" box comes up, have the Yes button selected and have activate it; let the user hit to cycle among buttons. (That would also make the anomaly popups more tolerable w/out having to turn them off altogether.)
End of quote


The Escape key does this.

~SDC~
Reply #14 Top
Agree with your suggestions, esp the second as I use a lot of colony ships in the late game for culture bombing. It gets bad if the I-League is around. Those colonies usually get 1 morale from overpopulation.

bfwebster, I see u got the game quite early, about the same time as me. Seems like every game you played is of a different version. :)