United Planets: Proposed Issues
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Stardock Forums
Next week we're going to begin implementing the United Planets Security Council.
This is how we have designed it to work:
Each race has X amount of influence points. Think of this as political capital. The United Planets Security Council meets every Y years (once you get trade technology).
Between year 1 and year Y, you amass political capital in the form of influence points. Each star system is worth varying amounts of influence which can be affected by improvements you build. When the meeting begins, you have the influence points you've amassed which determines how many votes you get. (at the end of the meeting, your influence is reset).
The UP meets to change galactic laws and create new ones.
In the subsequent posts I'll mention ones that we plan to implement early on, but feel free to add your own game mechanic changes you'd like to see.
This is how we have designed it to work:
Each race has X amount of influence points. Think of this as political capital. The United Planets Security Council meets every Y years (once you get trade technology).
Between year 1 and year Y, you amass political capital in the form of influence points. Each star system is worth varying amounts of influence which can be affected by improvements you build. When the meeting begins, you have the influence points you've amassed which determines how many votes you get. (at the end of the meeting, your influence is reset).
The UP meets to change galactic laws and create new ones.
In the subsequent posts I'll mention ones that we plan to implement early on, but feel free to add your own game mechanic changes you'd like to see.