Trade Route Debate
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Stardock Forums
Okay, here's the deal:
You build a freighter and when you make the trade route a small replica of the freighter than moves back and forth.
Originally we had in mind that you'd get hard coded 10 of these things.
The problem is that, well, what about the guy going for the trade economic victory? What "strategy" is involved in doing trade?
Plus, 10 trade routes by all 6 players would mean that in addition to all the ships you'd normally have, you'd have 60 little ships running around the screen. On a small galaxy, this can be quite a problem.
Here's what I'm proposing:
You start out with the ability to have ONE trade route. But other technologies will increase the # you can have.
So when you research Trade, you get 1 trade route. Also, if you pick teh Merceantile political party, you get 1 extra trade route. And then we'd have technologies like "advanced trade", "Galactic commerce", and other such technologies that would be expensive but would allow you to add another trade route.
So the player going after the trade victory is going to end up with several trade routes available while other players may only have a few trade routes.
This keeps the # of trade ships running around down and puts a real strategy into being a Ferengi like power in the galaxy.
The AI will look at how much of their income comes from you and hence you can avoid war in other ways besides having a huge fleet of ships.
What do you think?
You build a freighter and when you make the trade route a small replica of the freighter than moves back and forth.
Originally we had in mind that you'd get hard coded 10 of these things.
The problem is that, well, what about the guy going for the trade economic victory? What "strategy" is involved in doing trade?
Plus, 10 trade routes by all 6 players would mean that in addition to all the ships you'd normally have, you'd have 60 little ships running around the screen. On a small galaxy, this can be quite a problem.
Here's what I'm proposing:
You start out with the ability to have ONE trade route. But other technologies will increase the # you can have.
So when you research Trade, you get 1 trade route. Also, if you pick teh Merceantile political party, you get 1 extra trade route. And then we'd have technologies like "advanced trade", "Galactic commerce", and other such technologies that would be expensive but would allow you to add another trade route.
So the player going after the trade victory is going to end up with several trade routes available while other players may only have a few trade routes.
This keeps the # of trade ships running around down and puts a real strategy into being a Ferengi like power in the galaxy.
The AI will look at how much of their income comes from you and hence you can avoid war in other ways besides having a huge fleet of ships.
What do you think?