Actually, I just finished a game where I was only 1 research away from Final Frontier. I mention that because it allowed me to refresh myself on the higher techs. The descriptions clearly report you mastering opening up portals and passages through the extra 4 dimentions, and being able to travel faster. The problem is that you cannot properly determine/anchor the WHEN of the far side. This prevents you from travelling BACK in time (have to reload a saved game of turn X for that, and replay from then on, only with the new "SUPER" ship popping up for orders), or travelling INSTANTLY between any 2 points on the map.
Apparently, there is some more research to go to figuring out how to "instantly" teleport between 2 points on the game map.
I don't think there should be any natural wormholes on the map. And this is why... it wouldn't be fun. Just another thing to worry about. Wormholes are one of the "new" additions in MoO2 that I really dislike. They make another vulnerability point. The AI doesn't use/target/defend them adequately though, so they become purely Player exploit points. And they are just there so you get the speed of contact up on larger maps. This just means you can exploit the AI in Diplo faster in most games.
I don't see permanent "wild" wormholes adding to the fun. I know Brad and his people can make a decent AI (compared to other games, anyways). But I don't see them being able to easily "teach" the AI how to exploit wormholes like players can. Also, wormholes would become "passes". Your distant enemies, if programmed to use the Wormhole to get to you quickly, would then be easily ambushed at the "pass" (wormhole). All you would have to do to defend is to stack up your fleet at the wormhole, and destroy the AI as it comes through. That would take away from what little tactical options we have in the basic 2D tile "galactic" map already.
If you are going to do that, then just simplify the system even further. Say that stars are only reachable via a limited number of hyper-passages (whether freestanding or self generating). You know... star lanes. Then the AI will really be able to figure out to stack up its defenses at its vulnerable ends, and the average drunk player will still be able to stack up his ships at his ready points to attack the computer in his vulnerable end points!
If you want faster wars, faster communication, and more quickly travelling from one end of the galaxy to the other, please just play on smaller maps with more worlds. If Abundant worlds isn't enough for you, then get AP and drop in 25 stars into each sector, each with 5 45PQ worlds each. That should give you more then enough worlds on medium or smaller maps. Or mod a political party to have +100 Speed and +10 Range, and poof, you can cross the gigantic galaxy in just 2 turns. If that is what you enjoy, have at it and have fun.
Just consider all the games where you have free standing warp points. I haven't played one yet where they aren't just human exploits. Do you really want that in GC? There are enough of those, by design, in the game. Why do you think you need more? Or do you think the AI should really use them, and turn the game into one of just "defending the pass"? How do you envision this working, if that isn't it? How does that make the game more fun to play?
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