Rainbow7, *many* of the early GalCiv players are disappointed MoO3 players. MoO3 was very flaky for many people when first released, had a very lousy UI (too much clicking through screens for most players), and the AI didn't really do a decent job of managing things for players, that left the hardcore leaning players to micromanage and fight with the "helpful" AI. As MoO3 was more of a mix of MoO1 and MoO2, which were both very different games, most of the die-hard of either game were disappointed that MoO3 wasn't enough like their favorite version.
You can state people don't know the history of MoO3, but some of us were raving fan boys and girls in weekly contact and chats with the original developers, as well as the second team that replaced the originals. I know of at least one person here that was an actual original developer of MoO3. Personally, I'll take the word of the first team over what happened before I'll take all the white washing, blame gaming, and revisionism that has happened since then. And there was tons of all 3 after the first set were "relieved".
MoO3 was a disaster to many people for several reasons. The first was that they used the MoO name. If they hadn't done THAT, then there wouldn't have been the backlash from the diehards of 1 and 2 that wanted 3 to be their favorite version updated with prettier graphics and more stuff. After that was a product that needed to be baked for another 6 to 18 months. Other then that, it depends on your play style: for some, MoO3 is a great game. For others, it is too much to worry with. For others, it isn't enough to worry with.
You are welcome to keep posting your views. But I believe that they will be in the minority here. And they may gather some serious flamage. If you enjoy MoO3, more power to you. I hope you also enjoy GalCiv. If not, at least you have a space game you do enjoy.
Good luck and have fun!