Espionage changes-Stardock are you listening?
from
Stardock Forums
While I readily admit that GalCiv is a thoroughly addictive game I have found that its notions of "espionage" are decidedly rough and rather unimpressive-I would go so far as to say it's perhaps the worst aspect of the entire game. It's so bad IMHO, that other than using tech to prevent destabilization on my end I don't even bother with it when I play anymore.
For any future projects with GalCiv I would suggest that the developers at Stardock pick up a copy of a game several years old called BIRTH OF THE FEDERATION. Set in Star Trek's next generation universe, this game was pretty ho-hum but when it came to espionage it beat the pants off what is in GalCiv.
By spending money/ building tech/devoting resources you could "invest" in espionage and internal security. Espionage opened up a realm of "events" that would work wonderfully in Galciv's atmosphere; you could learn about mundane things from you rivals, but you could steal technologies, commit acts of sabotage (imagine destroying someone's shipyard for fun, for instance), steal money (like the idea of draining the Yor's coffers?) and even other race's ships! For fun you even had the opportunity in certain situations to IMPLICATE another race for your actions-imagine how useful this could be for wrecking alliances or creating conflict amongst your adversaries. With the other side of the coin with internal security you could prevent these acts from happening to you; depending on your strength in this area you could stamp out "rebellious influences" in your empire and occasionally even obtain valuable information from captured spies.
Something, anything, would be better than what currently passes for "espionage" in GalCiv.
For any future projects with GalCiv I would suggest that the developers at Stardock pick up a copy of a game several years old called BIRTH OF THE FEDERATION. Set in Star Trek's next generation universe, this game was pretty ho-hum but when it came to espionage it beat the pants off what is in GalCiv.
By spending money/ building tech/devoting resources you could "invest" in espionage and internal security. Espionage opened up a realm of "events" that would work wonderfully in Galciv's atmosphere; you could learn about mundane things from you rivals, but you could steal technologies, commit acts of sabotage (imagine destroying someone's shipyard for fun, for instance), steal money (like the idea of draining the Yor's coffers?) and even other race's ships! For fun you even had the opportunity in certain situations to IMPLICATE another race for your actions-imagine how useful this could be for wrecking alliances or creating conflict amongst your adversaries. With the other side of the coin with internal security you could prevent these acts from happening to you; depending on your strength in this area you could stamp out "rebellious influences" in your empire and occasionally even obtain valuable information from captured spies.
Something, anything, would be better than what currently passes for "espionage" in GalCiv.