Bug Reports for Gal Civ 1.20
hope this can be remidied quickly.. as it makes the game totaly unplayable for me in masso gigantic rare tight...
SLW, I think you should be able to get it tomorrow.
Lord J, please see the sticky thread about sound problems.
I can't remember if I changed it from changing over trade routes to deleting them, but either way it's apparently not perfect. I'll have to look into that.
It might. That sounds slightly different than the last mini freighter crash that I squished. Mini freighters aren't supposed to take damage, they're supposed to just die. Go ahead and send it to me and I'll look at it as soon as possible. But if you use any mods, I'll need those mods also so that I can load the game.
That particular one may not be affecting the score; I think that it gets calculated from the actual techs researched (which the game knows that you have or your game would be REALLY screwed up) rather than the number it stores in the end game data, which is the part that wasn't being saved/loaded correctly.
It's probably your sound. Read the thread about the sound problems and see if any of that stuff helps. If it doesn't, install SmartException from the free stuff tab in Stardock central and make sure that you run it when you play Gal civ.
I think that I have that fixed. That was reported in the AP beta bug report thread.
This is probably related to the above bug.
If you are asking what they are, they're someone's system specifications. 3 GHz Pentium 4 processor, a ATI Radeon 9800 video card, and a SB Audigy soundcard. Or are you reporting your system specs without any bugs? ![]()
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