How much did a Drengin.net subscription cost? 30$, right?
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I think so, yes. I'll take that too btw.
What I'm interested in, is the list of triggers they propose, and in knowing what kind of scripting language we can use to react to them, mostly in terms of what can we do in reaction to what events?
I guess that 'star system in sensor range' may not exist, but since you meet ai's when you get them into sensor range, surely sensors can trigger something...
This is typically an event that would be worth having, because you could do things like a panel saying "Err... spooky planet, sir. It looks like the continents are shaped in letters in the old Altarian alphabet that spell out 'I love Draginol'". And then if you land there, you will automatically get the Draginol event, but at least you were forewarned, before even settling the planet. You can think of other things, like pirate ships appearing if the planet is detected, or citizens deciding that this new planet is that the Prophet told them about so they launch a colony ship illegally and try to spawn a new civ there... whatever...
So what events do we get?
I'd like these I mentionned, plus:
death of a ship named XXX,
ship named XXX reaching a certain level,
meeting of another civ,
having more than N star systems,
2 races allying together,
and probably others I can't think of right now.
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