Why can you turn off alliance victory (or why the ai doesn't betray you)?
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Stardock Forums
What's the point of turning off alliance victory?
OK, it's worth less points than a military victory, but...
An overwhelming military victory is a logical consequence of an aborted alliance victory, so penalizing alliance victory actually means rewarding people who are ready to spend 1 hour plucking an overripe fruit instead of playing a new game.
I don't really care for the metaverse though, so my point is not about the score you can get from backstabbing the ai. My point is that, once you're allied, you've won BUT you may still want to win the hard way. Get a sense of accomplishment at slaughtering aliens or whatever.
Thus:
When you disable alliance victory, the ai should betray you.
I mean, with alliance victory turned off, the player WILL betray the ai. Considering you're allied with all the ai's, why should they keep their alliance with you? You're as likely to strike them as to strike someone else. Maybe there are only two of you left, in which case an alliance isn't different from a peace treat (hey if noone attacks me, will you declare war on noone?).
I'd like it if, when you turn alliance victory off, the ai could decide that it's not worth being allied with you anymore. That it acts as the betraying players do.
OK, it's worth less points than a military victory, but...
An overwhelming military victory is a logical consequence of an aborted alliance victory, so penalizing alliance victory actually means rewarding people who are ready to spend 1 hour plucking an overripe fruit instead of playing a new game.
I don't really care for the metaverse though, so my point is not about the score you can get from backstabbing the ai. My point is that, once you're allied, you've won BUT you may still want to win the hard way. Get a sense of accomplishment at slaughtering aliens or whatever.
Thus:
When you disable alliance victory, the ai should betray you.
I mean, with alliance victory turned off, the player WILL betray the ai. Considering you're allied with all the ai's, why should they keep their alliance with you? You're as likely to strike them as to strike someone else. Maybe there are only two of you left, in which case an alliance isn't different from a peace treat (hey if noone attacks me, will you declare war on noone?).
I'd like it if, when you turn alliance victory off, the ai could decide that it's not worth being allied with you anymore. That it acts as the betraying players do.