No Stellar Wake/Tractor beams?

I'm currently playing a game where for some reason my starbases don't seem to get the stellar wake/inverse tractor/interdiction beam options!

Everything else seems ok, I definitely have the tech (I'm buildings Avatars after all) but I don't get these reasonably low-tech options. About the only difference between this and other games I've played that springs to mind is that I got the "UltraDrive" event - could this have a bearing? Or is this just a weird bug?

I'm on v1.05, any ideas appreciated
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Reply #1 Top
for some reason my starbases don't seem to get the stellar wake/inverse tractor/interdiction beam options!
End of quote


I have not built those kind of SBs yet, but I know that some modules won't show up until you build the lower level one first. You said any ideas, so there it is. lol
Reply #2 Top
Sounds strange.

Double check that you have researched the correct techs and if so zip your save and send it to Stardock with details.

Paul.

~SDC~
Reply #3 Top
Nope, I've definitely got them - only one tech left at this stage (4D space phasing). Don't sweat it, I'm nearly done with that game anyway.

As another side effect, no-one can build AM missiles, so the late game is very different to normal, lots more ship on ship action rather than just the standard flurry of missiles. I reckon this might not be a bad feature - be able to cap tech at a certain level, or disable ships/techs so you can tailor your game?
Reply #4 Top
Aren't missiles and those SB modues all part of the Bonus pack? Could there be a problem with the extra data files not getting loaded or something?
Reply #6 Top
Oh dear... If I was any more stupid I'd need to be watered twice a day ;)

I have recently re-built my pc, and neglected to re-install the bonus pack! Thanks all for the tips, its all working fine now.