Frogboy is too modest in his stating of whats been fixed.. i've found that quite a few other little things have been fixed to.
In my game I played
universalists +moral +peed +range
large abundant tight
5 AI's set at default allignments
3 on normal and 2 on sub normal. giving game difficulty normal
I noticed a lot more space sharks
as usual i took the evil path first then when i'd built all the evil stuff i worked my way back to good
however before i got to good I was able to trade for the good techs.. (which didn't show up in my techs

) so i kept going down the path to make myself good. When i got there the only tech i could research is benevolance. (still didn't get anything new to build though)
I ended up with 118 colonies,all trade goods and wonders. and over half of my colonies up at full population. (which seems strange to me that no mayyer what the PQ is that it can support the same number of ppl. strange? I expected that the PQ's would support different max pops)
there still needs to be a scrollbar for quick scrolling of researched techs as opposed to just the single scrolling arrows
It CTD on me once then i ran smart exception and reloaded the game. after a while it locked up on me (it didn't CTD it just locked up.. so nothing got sent to smart exception)
10 improvements that I think can should be made.
1. on the info screen for freighters if it could tell you where you built the freighter so that you don't send it to a system too close. Alsy when you get freighters from AI's where does the trade route start from ???
2. a way to reset allignments and names of AI players back to default.
3.Scrollbar for researched techs archive
4. when ships are grouped together and you cycle theough ships to move it goes theough 2 ships in the stack not just one
5. Notification of anomolis scores prior to playing (ie: bad mods.. and telling you which mod so that you can get rid of it) and prior to submitting (over limit checks etc)
6. when you have stellar chartography the habitable planets show up in white which is too close in colour to the other stars.
7.there needs to be a marker like there is for "rally moint set" for if you have set any propaganda for the planets .. (in planet view panel on the right) for easier management
8. Have the date toggle between number of turns and date
9. One thing that I think that needs to change is the amount that tou can spend in government spenting.. eg: I can't allocate all (or more) of my income to spending. a lot of times i have excess money still going into my treasury even though i set gov spending to max. Is there a limit on how much you can spend on all developements/research ? if so can it be raised. this could make for quicker games
10. An option to bypass the intro screens in preferences . so that the next time you play it'll come straight to the menu screen