Can't win at Crippling
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Stardock Forums
Have nudged the AI up to Genius across the board, random alignments, and I am repeatedly getting crushed. Playing on Loose Clusters, Huge. My advantages are Research, Pop Growth, and a small PQ. Usually start off with a 80/10/10 split, spending the max. I seem to be losing the landgrab, but only by a little. I don't think this is where I am getting screwed. As it settles out, I switch down to 60/20/20. Once I start to run low on cash, I ease back to 33/33/33 break-even
Most of the time, I research Comm Theory, UT, then Weapons Theory and Phasers to build some ships. Have also tried Defense->Deflectors. I still end up being behind the AI players with Military, and never catch up. Usual pattern is one declares war, then all of them do. Game ends as Terrans get stomped - usually manage to hold off the instigator, but then am screwed when my closest Ally/Trading Partner declares war.
I have tried an early Trade strategy, but my first Freighters get nailed in transit in the first war, often by the civilization I am trying to being trading with.
Some observations - the AI influence grows way ahead of mine, playing from behind from very early on. This often results in the slow loss of systems, again usually to the closest Ally.
Suggestions? I am puzzled as to why this level seems SO much harder, but I also upgraded a couple of notches (1.03ish to current) at the same time, and I know that some units are better - Battlecruisers in particular are worth a closer look. Maybe I am missing some other nuances.
~SDC~
Most of the time, I research Comm Theory, UT, then Weapons Theory and Phasers to build some ships. Have also tried Defense->Deflectors. I still end up being behind the AI players with Military, and never catch up. Usual pattern is one declares war, then all of them do. Game ends as Terrans get stomped - usually manage to hold off the instigator, but then am screwed when my closest Ally/Trading Partner declares war.
I have tried an early Trade strategy, but my first Freighters get nailed in transit in the first war, often by the civilization I am trying to being trading with.
Some observations - the AI influence grows way ahead of mine, playing from behind from very early on. This often results in the slow loss of systems, again usually to the closest Ally.
Suggestions? I am puzzled as to why this level seems SO much harder, but I also upgraded a couple of notches (1.03ish to current) at the same time, and I know that some units are better - Battlecruisers in particular are worth a closer look. Maybe I am missing some other nuances.
~SDC~