(LIVE) Elemental Reforged v1.3 Update Changelog
Key Features
Stability and UI Improvements - Resolved multiple crash scenarios across research, audio, terrain rendering, and game cleanup, plus a restored tactical hover card for abilities, effects, and consumables
New Strategic Unit Speed Control - Added a new General options slider lets you set how fast units move and animate on the strategic map, from 0.5x to 2.0x, alongside fixes for slow movement, frame-rate-tied speed, and mistimed run animations
Faster Maps and Rebalanced Loot - Huge and Gigantic maps now generate noticeably faster, while retuned treasure rates and adjusted gold drops on affected monster types deliver a more balanced payoff
July 30th, 2026 Hot Patch
Stability
Fixed a crash caused by sound effects playing at the same time
Fixed a crash during AI turns and when leaving a game, related to trade routes between cities
Fixed a crash when a tactical battle ended the game
Fixed a missing sound effect on Spiderling units
July 29th, 2026 Hot Patch
Stability
Fixed a crash that could happen when alt-tabbing or switching display modes while sound was playing
July 28th, 2026 Hot Patch
Stability
Fixed a crash during sound playback in large battles with many spells and effects going off at once
Fixed a crash during AI turns that could happen when monsters picked a target
Fixed music going permanently silent after a failed music change, instead of returning on the next track
Improved handling of custom sound files from Workshop content and scenario folders, so invalid audio is rejected cleanly rather than causing problems
July 27th, 2026 Hot Patch
Stability
Fixed a crash caused by sound effects during combat, when exiting to the main menu, and when loading a save while audio was still playing
Fixed a crash in the Options screen caused by a setting binding to the wrong control after opening and closing the screen repeatedly
Fixed map decorations such as trees and grass displaying the wrong art when a texture failed to load
Change Log
Gameplay
Remove duplicate combat math from floating info card (stats stay in rollover panels)
Reduce several treasure likelihood values (roughly halved in sampled entries)
Add/adjust gold treasure drops on affected monster unit types
Optimizations
Optimized map generation for Huge and Gigantic maps to generate faster
Unit Speed
Added a Strategic Unit Speed slider to the General options that can set how fast units move and animate on the strategic map, from 0.5x to 2.0x with a default setting of 1.0x
Fixed units on the strategic map moving and animating slower than intended
Fixed unit movement speed being tied to your frame rate which made units move slower the higher your frame rate was
Fixed unit run animations playing slightly too fast for their actual movement
Stability
Fixed a crash in the Audio shutdown layered music system
Fixed an AI crash that could happen during research when a player had lost their sovereign or been eliminated
Fixed a crash that could happen when leaving or ending a game, as the world was being cleaned up
Fixed a crash related to terrain rendering on the map
Fixed a crash during sound effect playback caused by invalid audio data
UI
Restore tactical unit hover info card for abilities, active effects, and consumables
Added rollover effects list grid above the rollover unit panel
Skip tooltip delay for map-anchored info cards