(LIVE) Elemental Reforged v1.3 Update Changelog

Key Features

Stability and UI Improvements - Resolved multiple crash scenarios across research, audio, terrain rendering, and game cleanup, plus a restored tactical hover card for abilities, effects, and consumables

New Strategic Unit Speed Control - Added a new General options slider lets you set how fast units move and animate on the strategic map, from 0.5x to 2.0x, alongside fixes for slow movement, frame-rate-tied speed, and mistimed run animations

Faster Maps and Rebalanced Loot - Huge and Gigantic maps now generate noticeably faster, while retuned treasure rates and adjusted gold drops on affected monster types deliver a more balanced payoff

July 30th, 2026 Hot Patch


Stability

  • Fixed a crash caused by sound effects playing at the same time

  • Fixed a crash during AI turns and when leaving a game, related to trade routes between cities

  • Fixed a crash when a tactical battle ended the game

  • Fixed a missing sound effect on Spiderling units

July 29th, 2026 Hot Patch


Stability

  • Fixed a crash that could happen when alt-tabbing or switching display modes while sound was playing

July 28th, 2026 Hot Patch


Stability

  • Fixed a crash during sound playback in large battles with many spells and effects going off at once

  • Fixed a crash during AI turns that could happen when monsters picked a target

  • Fixed music going permanently silent after a failed music change, instead of returning on the next track

  • Improved handling of custom sound files from Workshop content and scenario folders, so invalid audio is rejected cleanly rather than causing problems

July 27th, 2026 Hot Patch


Stability

  • Fixed a crash caused by sound effects during combat, when exiting to the main menu, and when loading a save while audio was still playing

  • Fixed a crash in the Options screen caused by a setting binding to the wrong control after opening and closing the screen repeatedly

  • Fixed map decorations such as trees and grass displaying the wrong art when a texture failed to load

Change Log


Gameplay

  • Remove duplicate combat math from floating info card (stats stay in rollover panels)

  • Reduce several treasure likelihood values (roughly halved in sampled entries)

  • Add/adjust gold treasure drops on affected monster unit types

Optimizations

  • Optimized map generation for Huge and Gigantic maps to generate faster

Unit Speed

  • Added a Strategic Unit Speed slider to the General options that can set how fast units move and animate on the strategic map, from 0.5x to 2.0x with a default setting of 1.0x

  • Fixed units on the strategic map moving and animating slower than intended

  • Fixed unit movement speed being tied to your frame rate which made units move slower the higher your frame rate was

  • Fixed unit run animations playing slightly too fast for their actual movement

Stability

  • Fixed a crash in the Audio shutdown layered music system

  • Fixed an AI crash that could happen during research when a player had lost their sovereign or been eliminated

  • Fixed a crash that could happen when leaving or ending a game, as the world was being cleaned up

  • Fixed a crash related to terrain rendering on the map

  • Fixed a crash during sound effect playback caused by invalid audio data

UI

  • Restore tactical unit hover info card for abilities, active effects, and consumables

  • Added rollover effects list grid above the rollover unit panel

  • Skip tooltip delay for map-anchored info cards

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