What do Pilgrims do?

Are they still broken?

So the 2.6 patch broke my 2.5 game...  well perhaps not broke but suddenly it is lagging like crazy and going really slow.

So I started up a new 2.6 game.

I have therefor not gotten to test if the Pilgrims are working or not.

 

I did notice that they used to say "gives 200 Influence"  back when Crusade came out..  and now they do not give an amount in the tool tip.


My question is, what do they do now?    They were previously broken and did nothing.


As the tool tip doesn't exactly tell us...  are the bonuses empire wide?   just the planet that launched them?    do they even work now?

30,812 views 5 replies
Reply #1 Top

I have ignored this project until I hear that it works.

I want it to work.

Reply #2 Top

They make turkey in November, but not in Canada.

Reply #3 Top

Yeah... sadly they do nothing.

 

After you complete them it says you gain 100 Influence.

which goes no where.    if it were split between all your planets or something this would be a cool repeatable project.

But it seems to do nothing.

Please fix

Reply #4 Top

I'll look into it.  More likely than not, we need to work on the feedback (which admittedly could be better for influence)

Reply #5 Top

Right now on anything larger than say a large map, the influence victory is basically impossible.     

Influence growth absolutely needs to be tied somehow to map size.. ...     

Or have your area of effect simply grow a minimum one hex out from the source of influence  every 10 turns until it encounters another field of influence.. at which point the actual influence calculations start mattering...  

 

Either way the current system vastly limits the Benevolent ways to win on larger maps.