Nice job with today's update. However, I'd like point out some bugs that seem to still be present since Crusade's release pertaining to Civilizations' abilities and starter text:
-The Terran and Altarian civilizations still have an illegal number of attribute points. Their "fast" attribute now (in Crusade) consumes two points, yet these races' attribute compositions are still the same as they were in the base game. This results in each of these civilizations to have a net attribute score of -1.
-The Torian starter text (i.e. the text that appears on the screen when you start a game as the Torians), still has an inaccurate "Strengths and Weaknesses" section. This section is supposed to (assuming it needs to be consistent with the other races' starter texts) contain gameplay specific information about the race. However, it still mentions that the Torians have special relations with mercenaries even though the Torians no longer have the Discreet ability. Either this text needs to be changed, or one of the Torians' abilities needs to be replaced with the Discreet ability (personally, I'm all in favor of replacing the Torians' "Ancient" ability with the "Discreet" ability. I'd like this because (1) all the races that come with the game and its DLCs would have different abilities, (2) the Torians are basically advertised with this ability in the Torian campaign, and (3) the Torians are not closely related to the Precursors to my knowledge).
-We can still modify the "Farmers" attribute for Synthetic and Silicon Based civilizations as well as the "Fertile" attribute for just Synthetic civilizations (both Synthetic and Silicon Based civilizations don't care about food produced by farms, and Synthetic civilizations don't care about natural population growth).
-I'm not 100% sure this last one is a bug, but I'll mention it anyway. For the Productive, Clever, and Economical attributes, the currrent bonuses and weaknesses for the four levels are (in descending order) 10%, 5%, -15%, and -30%. The game developers have halved the positive values since the base game but have done nothing with the negative values, so now, the the weaknesses are three time as bad as the strengths are good, which does not seem fair to me. I do not think this was intended.
Edit: the first point was brought up in this discussion while I was writing this post. Sorry for the repeat