Quick question - Attacking defended planets

So i'm new here so be gentle. I have a situation where an opposing race has invaded and captured one of my planets (which i took from them) and i was about to take it back when it looks like they have about a dozen vessels sitting right on top of the planet. As it stands my logistical limit is at 18 which means with my current ships i have a 4 vessel limit,  and when i attempted to go in in it gave me and estimation of "certain defeat". Now i do have various fleets around the planet but i can't seem to find away to have all my fleets go in as one, or at least all attack at the same time so that i at least have a chance to win.

 

Do i have to research more logistics? is there another way.

 

Any ideas would be helpful.

15,587 views 6 replies
Reply #1 Top

You need to make multiple fleets and have them all just one move away from the planet. That way you can attack with one then another fleet (all same turn) till you win.

If you do not want to do it tahat way then there is influence flipping and diplomacy.

Reply #2 Top

Thanks for the quick response.

 

I was afraid of that, it seems the game takes one battle at a time though, Ill try it out and see what happens.. I may just end up invading other planets while surrounding the planet until they try to take one or more of their fleets out. Hopefully that draws them out.

Reply #3 Top

They wont come out with your fleets nearby.

 

You should not get too far behind the AI on logistics, but docked fleets have the advantage regardless, until full logistics technology is researched.

 

How are you on your fleet setup? The best arrangement is a couple of escorts with high defenses and a couple of capital ships with high attack. Also it is better if all your ships are equal hull size otherwise the smaller ships start the battle in a stupidly advanced position and get picked off before your larger ships can catch up

Reply #4 Top

Quoting Mystikmind, reply 3

How are you on your fleet setup? The best arrangement is a couple of escorts with high defenses and a couple of capital ships with high attack. Also it is better if all your ships are equal hull size otherwise the smaller ships start the battle in a stupidly advanced position and get picked off before your larger ships can catch up
End of Mystikmind's quote

 

^^^ Check out the Galactic Star Trek Mod, it 'fixes' the issue of abusing the 'Capital/Escort'. It changes all the targets and makes the ship roles a bit better. I lost several fleets because of the changes but I eventualy figured out that a 'Gaurdian/Escort' combo does essentially the same thing. 

Reply #5 Top

Quoting Larsenex, reply 4


Quoting Mystikmind,

How are you on your fleet setup? The best arrangement is a couple of escorts with high defenses and a couple of capital ships with high attack. Also it is better if all your ships are equal hull size otherwise the smaller ships start the battle in a stupidly advanced position and get picked off before your larger ships can catch up



 

^^^ Check out the Galactic Star Trek Mod, it 'fixes' the issue of abusing the 'Capital/Escort'. It changes all the targets and makes the ship roles a bit better. I lost several fleets because of the changes but I eventualy figured out that a 'Gaurdian/Escort' combo does essentially the same thing. 

End of Larsenex's quote

 

The simple way to fix ship category exploits is to have a more diverse targeting priority setup in AI fleets, or even a bit of a random element in their targeting, that would stir things up with how the player designs their fleets!

Reply #6 Top

Quoting Larsenex, reply 4

^^^ Check out the Galactic Star Trek Mod, it 'fixes' the issue of abusing the 'Capital/Escort'. It changes all the targets and makes the ship roles a bit better. I lost several fleets because of the changes but I eventualy figured out that a 'Gaurdian/Escort' combo does essentially the same thing.
End of Larsenex's quote

}:) I have plans for this!! }:) }:) }:)