Hi there, just bought the game on my Mbpr 2012, currently running 10.11.4 (beta 7) [ 15E64a ]
I checked all the files of the game, but anything to do :
I can't even launch the game.
I play on Steam, I click on play, the window of the game launch, black screen, sounds is running but nothing else. Press cmd+opt+esc : "Not responding" even if sounds is running.
Here are some lines from Player.log :
Initialize engine version: 5.2.2p2 (67d68477bb52)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-10.10.5.2 310.42.25f01]
Renderer: NVIDIA GeForce GT 650M OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 1024 MB
-----------------------------------------
Unity Version: 5.2.2p2
Unity Platform: OSXPlayer
DeviceName: MacBook Pro de Adrien
DeviceType: Desktop
ProcessorType: Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz
OperatingSystem: Mac OS X 10.11.4
ProcessorCount: 8
SystemMemorySize: 8192MB
GraphicsDeviceName: NVIDIA GeForce GT 650M OpenGL Engine
GraphicsDeviceVendor: NVIDIA Corporation
GraphicsDeviceVersion: OpenGL 2.1 [2.1 NVIDIA-10.10.5.2 310.42.25f01]
GraphicsMemorySize: 1024MB
GraphicsShaderLevel: 30
SupportsShadows: True
---------------------------------------
2016-03-18 19:42:03.655 CoherentUI_Host[496:9686] Internals of CFAllocator not known; out-of-memory failures via CFAllocator will not result in termination. http://crbug.com/45650
[Coherent UI] (Info) PID: 494 | -1 18:42:03.682561 [496:1291:INFO:renderer_main.cc(215)] Running without renderer sandbox
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
Mar 18 19:42:03 CoherentUI_Host[496] <Error>: The function ‘CGFontSetShouldUseMulticache’ is obsolete and will be removed in an upcoming update. Unfortunately, this application, or a library it uses, is using this obsolete function, and is thereby contributing to an overall degradation of system performance.
Receiving unhandled NULL exception
Obtained 14 stack frames.