Small Things that would be helpfull if added to the game

Just a List of ''Small'' things that would make the game experience better. the Balance Issues are more what I would like to see changed ingamewise xD


1: A ping button (like what you have on LoL, but than something like general ping/Emp ping/Goon Ping/Special Building ping

2: Auto-Sell as an option for every Rescource

3: Campaign Issue: If I play Scavenger and get a Scientific perk please for the love of god add steel mills with it. And that applies for every faction. 

4: Campaign Issue: Before selecting a Faction you get to see a bunch of starting perks which new players will not understand. (2x windturbines. What does that mean??!!- new player)

5: Dialy Issue(I don't know if they change it or not): Every Auction should be the same and should follow a set order. If I get 2 Boosts on the auctions than changes are that will greatly reduce the time to win the game. if Auction #2 (Superconducter) is already taken by a player than go for Auction #3.

6: There should be a Newsbar implemented for announcing streams/updates/Tournaments etc.

7: Observer: A chart bar at the bottom would be nice for observers

8: Cash + Rescource: Why was this ever combined? ( I want to see if a Player has his money in Rescources or not)

9: (Balance Issue)Offworlds: They rise +10$ each few seconds I believe. That is so the game will end at one point and wouldn't take an hour to finish up. Still I think the Offworld Prices should a little bit be more dynamic. After every send, that Rescources that was send away should go -5$ in price(offworld)

10: Lobby Issue(Multiplayer only): When I start a 8 man lobby and press AI players I will get 8 AIs, but I cannot change the number of thoses AIs inlobby. Which should be

11: Mutiplayer: There should always be an 4 man Lobby up.(even If no1 is in it) Some people probably have make-a-new-lobbyphobia because I don't see many on the server BUT when I make my own 1 Then in minutes I will get atleast 1 or 2 players.

12: mute button ingame? (separate players)

13: Reveal Map Tutorial( don't know if there is already 1). Let people know there are multiple modes. 

14:(Balance Issue)Patent Lab: I still think people should be able to patent something that Is already been patent. Last time I talked about a Royalty, you could try that or have the Patent costs doubled(maybe even the same extended at bit). In many Larger games you will need some patents and if you can't get them than you are probably just dead. (The VR patent would be excluded by this)

15: pre-loading game screen: Would be nice to have Players in a corner and see there loading process bar.

16: Ranked: Will there be Leaderboards? Would like to see more than 10 players and wouldn't need to update the Quickmatch post every week which you already didn't do Soren!

17: Will there be a general chat ingame (menu) at some point? (Starcraft 2 has Groups chats that you can join) Would be nice to have a General chat as default and have some sub chats about Ranked/Singleplayer/Campaign/Daily. 

18: Menu: Add a Wiki window link? (If the wiki ever completes) 

19: Singleplayer/Campaign: There is only a Resume Button but no Load a Campaign. I might have want to play several different Campaign at the same time.

20: Multiplayer Observer: Why not have it so that when a game begins(Lobby Game) that that lobby will still be shown on the server but than have it as *Playing* with a button to observe it.(Will probably not happen)

21: When Someone drops ingame, why not have the option to have him join ingame again. ( I don't know how hard it is to code that)

22: A daily Challenge Leaderboard please!


Well when I was typing Issue number 8, I wouldn't have thought I would make it to 22 :P. These notes are the things I could come up with which Could (not Should)be ingame and help the game to be a better experience for the players and could help the developers. 

 

This is still an Awesome game to play and I thank the developers for that, but my Dutch part of me wants to complain even if something is good.

58,882 views 16 replies
Reply #1 Top

Also

23: Teams games: Teams should share power at all times (locked)

Reply #2 Top

on point 8, I like it this way because it now takes skill & experience to infer how much someone is stockpiling resources.

Reply #3 Top

On #2: Auto sell would be great but even better or having both would be a button to exclude a resource from "strg+shift+down" (sell all). Just a little checkbox and the resource wont sell.

#Shortcuts to jump directly to a players location rather than tab through.

 

 

Reply #4 Top

Quoting DeathTacticus, reply 1

Also

23: Teams games: Teams should share power at all times (locked)
End of DeathTacticus's quote

 

pfffb hahaha.  :rofl:

Reply #5 Top



2: Auto-Sell as an option for every Resource

End of quote

 

I like this one. Eliminates tediously clicking to sell something down to get to that next HQ. Also makes Terranwarrior happy as an ancillary benefit.

 



5: Daily Issue(I don't know if they change it or not): Every Auction should be the same and should follow a set order. If I get 2 Boosts on the auctions than changes are that will greatly reduce the time to win the game. if Auction #2 (Superconducter) is already taken by a player than go for Auction #3.

End of quote

 

This one makes sense that all the auctions should be the same for everyone playing a daily challenge. I played a daily challenge for the first time yesterday and was amazed that auctions differed. Getting an adrenaline boost auction in one game and not another is HUGE. Everyone should be on the same level playing field if you're competing for the fastest time.

 



6: There should be a Newsbar implemented for announcing streams/updates/Tournaments etc.

7: Observer: A chart bar at the bottom would be nice for observers

11: Mutiplayer: There should always be an 4 man Lobby up.(even If no1 is in it) Some people probably have make-a-new-lobbyphobia because I don't see many on the server BUT when I make my own 1 Then in minutes I will get atleast 1 or 2 players.

13: Reveal Map Tutorial( don't know if there is already 1). Let people know there are multiple modes.

15: pre-loading game screen: Would be nice to have Players in a corner and see there loading process bar.

16: Ranked: Will there be Leaderboards? Would like to see more than 10 players and wouldn't need to update the Quickmatch post every week which you already didn't do Soren!

21: When Someone drops ingame, why not have the option to have him join ingame again. ( I don't know how hard it is to code that)

End of quote

 

agree

 



20: Multiplayer Observer: Why not have it so that when a game begins(Lobby Game) that that lobby will still be shown on the server but than have it as *Playing* with a button to observe it.(Will probably not happen)

End of quote

 

^This. If people see full lobbies of games already in progress they could check the status and know that a game is about to end. It's also encouraging to see that yes other people are playing.

These observers shouldn't be able to comment though to prevent spamming the chat window or generally interfering with the game (Clarke has 2 hidden offworlds next to his base! See ya! *signs out*)

 

8: Cash + Rescource: Why was this ever combined? ( I want to see if a Player has his money in Rescources or not)

14:(Balance Issue)Patent Lab: I still think people should be able to patent something that Is already been patent. Last time I talked about a Royalty, you could try that or have the Patent costs doubled(maybe even the same extended at bit). In many Larger games you will need some patents and if you can't get them than you are probably just dead. (The VR patent would be excluded by this)

End of quote

 

Disagree on this one. At first i liked seeing cash and resources split because then you could hack more effectively but I kind of like the mystery when they're combined. It also makes it way easier to figure out if you have enough money to buy someone out by having it together.

Also don't like the idea that 2 people could patent something. If you miss out on it...tough! Should've done it sooner!

 

 

One more thing I'd like to add. Might be difficult to add but it would be nice to see the number of people that are in the queue for a 4 player quickmatch (or even a regular 1v1 quickmatch when/if the paired QM based on rankings gets implemented). It's nice to know you're not all alone out there in the queue.

Reply #6 Top

24: Newflash/Alert/shuttle has arrived messages ingame: Give them a colour Please

25: Special building hotkeys shortcut would be helpfull

26: I don't know how many background songs you got in this game. Maybe an idea that you can switch theme songs and set a Main one you like in the options.

27: New Daily challenges: 

Have A Power Robot Challenge: where you can only build solar/sil/alu/glass the first 3 levels

Have a Challenge on a set map and you need to make the most money in 10 days. (have this ones a week) 

Start with C debt (close to D debt) with scientific level 3 already in the beginning and win the game.

Have a Hq level 6 Challenge with Double stock prices. (colony grows twice as fast)

28: Map Editor Please 

29: Have an Auction house on the Colony connected

30: New mode: The Casino Building (Replaces the Auction house). at 20:00 a Slot Machine will Spin and give every1: A Blackmarket Item(25% of the time), Shipment of set Rescource(60%), Can choose if Dust Storm/Solar/earthquake comes up (in 15 seconds to choose otherwise it will randomly choose.) (5%) Or bad Luck, Nothing (10%)

31: If you ever wanted to add a Rescource. Medicine would be a good one. -0,25 food 0,25 chems= 1 Medicine

 

Reply #7 Top

32: Hologram should always be ingame.   NV will also reveal a Hologrammed building for a period of time (for everyone ingame to see). Always NV or Spies ingame

Reply #8 Top

33: CO bm item also disables Power (trying to buff the CO and NV items)

Reply #9 Top

34 Small Detail: Debt Interest ticks in the first Tutorial(idk why)

35 Opinion: The tutorial pace should go faster imo. It is a bit boring to wait for building to finish or to get the 100 silicon for your solar panel.  

36 Small Detail: I see that you don’t explain the adjacency bonus you can have with building buildings next to eachother if you build your steels/electronic separate from eachother.(It only explains the adjacency bonus if you put the 2 steel or electronics together). (imo you should change the word Adjacency bonus to Production bonus)

37 Small Detail: In Tutorial 2 it says you need to buy 20 electronics to build the Pleasure Dome but recently the Pleasure dome cost has been increased from 20>40.

38 Small Detail: I can still not scroll up the chat ingame

39 Founding Issue: The HQ new names needs a change so you can view the map better. My suggestion is to switch ‘Next HQ found receives:’ with the new Hq names. Also see under

40 Founding Issue: You cannot read the Robot description very well.

41 Scientific bonus: the research bonus isn’t mentioned in the text window. You could rephrase the sentence ‘when targeted.. ..less time’ to: 50% Research bonus. 50%  immunity bonus against blackmarket.

42 Robotic Bonus: on the Scavenger description you aren’t saying that you need carbon instead of steel, which is fine. But on the Robotic side (description) you do mention that they require less aluminum and need electronics instead of glass which probably doesn’t need to be mentioned because the building supplies below it already says   alu/steel/electronics.

43 Robot Description issue: You don’t mention robots pay power instead of fuel with shipments. You should rephrase the sentence ‘Building Receive..  ..input Rescources’ to: Buildings receive a Production bonus if it’s placed next to the raw rescources that it is consuming or next to power.

44 1vs1 Issue: imo there is a power and debt problem in 1vs1. Power gets high really fast and power will go to insane prices if both parties don’t build power the first 2 levels. This results in having a lot of debt early on which can cause you the game really easily.

Suggestion: Now I think you should increase the debt threshold for 1vs1. Increase the amount of debt you can have till you reach D debt for 1vs1. Now when I have 80-90k debt on level 3 I am would be D debt already and would basically be dead. Having it on 120k for D debt might solve a lot of problems with the Power/debt Issue.

45 Feature: you better have Map editor on the Release version!

 

46 The Patent lab royalty Idea: The Patent lab! That building you use for 5 minutes and delete again because everyone stole the patents you wanted or desperate needed! The Patent lab! Ohh only 5 second till teleportation is completed?! Well too bad our friend Clarke here only needed 2 more seconds to complete his research on teleportation. So I am still in favor for a Royalty system so the patent lab would be used more (and not 2 players go patent lab early and the rest says f it and decide not to build it because they already have the patents) and for longer. (So it’s not a building you scrap after 5 minutes already).

How does this Royalty system work you may ask! Well I’ll explain here under what I think is best.

 

The ones that acquire the Patents first are the patent holders.

Everyone that wish to have the patent that is already researched by a player will pay  Royalty and they will have extra penalties with them.  See under

First:

-          The player pays a 3% of his income per second. (All Rescources that are gained per second > Market price of thoses Rescourses > Rescources market price together (+ Offworld send  money /60= ??$ add to >) = ??$  > 3% of that is payed to the patent holder > Uses Money first > if no money pays debt money to patentholder).

 

Example:

             Production         Price

Water    2                        50

Food      4                         120

 

2*50=100   +    4*120=480   

580*0,03= 17$ a second=2550$ a day

 

4500$ income per second*0,03=135$ a second= 20250$ a day       (every patent you researched after an other player adds 0,03%)So that itself is also a penalty)(there should be soundeffect if some1 else got the patent first that you were reseaching)(so you have the remaining research time + 30 seconds penalty to think of if it's still worth it to get the patent)

 

 

Penalty 1: 30 seconds added research time cost.

Penalty 2: 20 added chems consumed. If you don’t have the 20 chems> pay from your money you are holding otherwise> pay money  from debt.  

 

 

Reply #10 Top

Thanks, DT. I will adjust the debt threshold for 1v1.

Reply #11 Top

Quoting DeathTacticus, reply 9



46 The Patent lab royalty Idea: 

How does this Royalty system work you may ask! Well I’ll explain here under what I think is best.

 
-          The player pays a 3% of his income per second. (All Rescources that are gained per second > Market price of thoses Rescourses > Rescources market price together (+ Offworld send  money /60= ??$ add to >) = ??$  > 3% of that is payed to the patent holder > Uses Money first > if no money pays debt money to patentholder).

 
 
End of DeathTacticus's quote

oh please god no! you mean i would have to add another layer onto deciding which person is better to buy? wanna see how much someone is making on their PD? hover over it. wanna see how much their farm is making? hover over it. 

want to see how much someone is making from patent royalties? try and calculate it off hand. 

 

I like your creativity but i would hate this one in practice. This tremendously increases the complexity of both researching patents (placing a future value on them) as well as in buyout determination (is the player with carbon scrubbing making more with his patent than the one with water engine and energy vault? there's no way to know that).

Reply #12 Top

Just so you guys know, gameplay is basically locked at this point (outside of the campaign). We can do tweaks like adjusting the debt thresholds but new functionality is not really an option anymore. Almost there!

Reply #14 Top

Nevermind, I saw the Discord.  The fabled "Next" week.  ;)

 

Reply #15 Top

Quoting Soren_Johnson, reply 12

Just so you guys know, gameplay is basically locked at this point (outside of the campaign). We can do tweaks like adjusting the debt thresholds but new functionality is not really an option anymore. Almost there!
End of Soren_Johnson's quote

Sooo.... when should we expect the first expansion pack?  :D

 

I am kidding of course, but hopefully some last minute feedback and minor UI requests are ok. 

 

1. First and foremost the long awaited BM box fix - more often than not the map comes with 9 BM items which means the chat is blocked due to additional row. And even when there are only 8 items, BM auctions are pretty common, so we end up in the same mess. Please fix it! Pretty please!

2. In early betas we could see the wind/elevation levels pre-founding by clicking on solar panel/wind turbine respectively in construction menu. Now that the menu is gone, we have to guess or hover over tiles and that's less than ideal in my opinion. Visual representation of the entire map achievable in a single click was very helpful. 

3. Last but not least - the new sounds. I do understand and fully support the ambition to make the experience as immersive as possible, but OTC is a strategy game before anything else and very fast paced one. The purpose of in-game sounds should be to draw player's attention in the least distracting and intrusive way. I.e. they need to be sharp and short. However, pretty much all of the new sounds are either too long, too distracting or not alerting enough. Or all of the above. Thus they miss the mark completely.

The following is not a full list, but just a couple I encountered in a single game:

- Buying stock: the sound is not alerting at all. It's bad enough when others' stock is being bought and you're not alerted, but when your own stock is being bought, the game should really scream at you, IMO. I know that many weren't fans of the voiceover, but personally, I think it was appropriate.  

- Interest rate: too long and not alerting enough. It's mostly annoying. Like a bug. Sorry.

- Mutiny - way too long and too distracting. 

- Power surge - also too long but not alerting enough. Although it's probably the least 'problematic' of the bunch. I can live with it as is if the rest get some love.

- Adrenalin boost - very dull. Long and not alerting. 

- Patent sounds are mostly distracting. There's not much you can do about them (unlike in AB case, which calls for immediate action) and you can find out who patented what from the UI. 

In a slow paced game with very light use of BM I suppose all of that doesn't matter - it all blends well. But in a typical BM heavy MP match all these noises combined become... too noisy and not nearly as informative as they could and should be. 

 

And to finish on the positive note, I must say that AI has been improved significantly and for the most parts simulates human-like playstyle very well. Great job, Soren! :)

Reply #16 Top

Post-Release Notes


1: Give the top 10 a Golden star in the ranked system.

2: The numbers (2-10) in the ranked system needs to be replaced by Icons.

3: Cheaters in the daily needs to be banned from playing the daily. Atleast have it so that there rank don't show up on the leaderboards.

4: add a Sandbox mode. Where you can Upgrade forever and don't have to buy people out.

5: Map editor please.

6: Slant Drilling should also work for solar condensers.

 

A: Pre release I brought up the idea of Patent Royalty. Looking back at it.. .. maybe it wasn't that of a great Idea. But I have a new version you might like.

Patent Royalty system. If let's say Teleportation is taken but you really need it than you are probably just dead. Well why not make it so that > scenario >

When Player A researches Teleportation. But Player B also needs teleportation because his farms are not connected to his base, then he is pretty much screwed.

Solution > He can Research it for 1.5x the cost/time to research it + he consumes set chems per second for the royalty penalty. This money doesn't go to the Patent owner through, because that would be too much math to deal with ingame. Also you can enable the patent or disable it so you don't consume the chems when you don't want the patent anymore (with penalties ofcourse>). Also extra restrictions for going for a Patent that is already taken would be: the first 180 seconds when the Owner has finished his research, you as player that isn't the owner cannot enable the patent. But you can research the Patent in those 180 seconds. Another restriction for the player would be that disabling  the patent will cost you 20 seconds to do so and enabling 10 seconds. So in these 20 seconds you will be consuming set chems per second. Also every Patent is worth more than others so I made a list on how much chems per second for each patent would be:

 

Superconductor: 1 Chems per second consumed.

Energy Vault: 1.0

Financial Instrument: 1.0

Water Engine: 1.0

Perpetual Motion: 1.5

Virtual Reality: 1.5

Nanotech: 1.5

Cold Fusion: 1.5

Carbon Scrubbing: 2.0

Slant Drilling: 2.0

Thinking Machine: 2.0

Teleportation: 2.0 Chems per second consumed

 

This way you can counter a player who got Superconductor and would have runs away with the game. 

You can save up Power with Energy Vault.

You take a share of that Debt Money with Financial Instrument. (however doing this costs 60 chems to research and 30-50 chems for enabling/disabling)

You got alot of water but don't have the patent Water engine while fuel/power is expensive. 

You got a power problem late game and don't have any spare claims left but Perpetual Motion is already taken. (this 1 is for you blues)

Someone is monopolizing the Pleasure dome Market? Go for Virtual Reality it to counter it.

No one is making steel and you need to transition to your upgraded Electronics late game. Go for Nanotech.

Cold Fusion is already taken and you don't have power but have a huge amount of water set up.

Someone has a monopoly on Carbon and Carbon scrubbing is taken?

Your Scientific "friend" has taken Slant Drilling and now you don't have enough water tiles for yourself?

Everyone has Offworlds and it's lategame? The guy with Thinking Machine is most likely going to win.

Your raw rescources are on the other side of the map but someone took Teleportation already?

 

This way you haven't lost yet when you needed that 1 Patent. What do you think of this concept? Imo there are enough penalties for the player that wants/needs to get  a patent.