I Need Help!

New to the game and need tips!

Hey everyone.  I'm very new to the series and I really need some help.  The tutorial does a good job of explaining some things, but in terms of tactics and strategy, I'm lost.  I have a list of a few questions that will hopefully guide this discussion.  But if you have any other tips that you care to mention that I didn't ask about, please post it.  I can use all the help I can get.

1. How should I start the game?  Specifically, should I just auto send all my units out to look for life and planets?

2. When I find a planet, should I immediately colonize?

3. Should I specialize planets or balance them with factories, research and wealth?  I found that specializing resulted in me losing lots of money quickly.  I'm not interested in min/maxing.  I just want to have a good chance against the AI.

4. Can someone please explain the stats and how the different stats and mechanics are locked together.  For example, are colonies separate from each other or do upgrades on one affect others?  What is production, manufacturing, research, wealth, etc?  What do they all do?

5. What are the different resources in the game?

That's all I can think of right now.  But if I have any more questions, I shall ask.  Thanks!

7,380 views 5 replies
Reply #1 Top


1. How should I start the game? Specifically, should I just auto send all my units out to look for life and planets?
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Auto is not your best choice at the start. Typically its best to send your ships off in different directions moving to expose star systems


2. When I find a planet, should I immediately colonize?
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Depends, if its below class 10 i usually pass them by.  But you do want to grab planets as fast as you can in the early stage.

3. Should I specialize planets or balance them with factories, research and wealth? I found that specializing resulted in me losing lots of money quickly.
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Specializing is best but balanced also works, i have done both.  You will always be loosing money early game until you get a few $ planets up and running, thats OK.

Can someone please explain the stats and how the different stats and mechanics are locked together. For example, are colonies separate from each other or do upgrades on one affect others? What is production, manufacturing, research, wealth, etc? What do they all do?
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Thats a BIG question. Lots of threads hear and on Steam go into details.  Colonies are completely seperate but a few buildings give global benifits.

Lots of good you tube stuff is out there. > Galactic Civilizations III - Tips & Tutorials by Waervyn's World

https://www.youtube.com/playlist?list=PLa53kfJdPTHCXlDd8OulqHmYNLSmydHr0

is a good place to start

Reply #2 Top

Thank you for the help.  I've been YouTubing and Googling all over and I can't find a decent guide that goes over everything extensively like I need.  Your answers will help me out definitely.  Do you recommend certain settings for my first new game now that I know these things?  I tried doing a 1v1 to get a hold of the systems but I ended up going bankrupt.  I forgot to research wealth research so I didn't have any wealth planets.

Maybe I will try the balanced approach my next game and see how that goes.

Reply #3 Top


Hey everyone.  I'm very new to the series and I really need some help.  The tutorial does a good job of explaining some things, but in terms of tactics and strategy, I'm lost.  I have a list of a few questions that will hopefully guide this discussion.  But if you have any other tips that you care to mention that I didn't ask about, please post it.  I can use all the help I can get.

1. How should I start the game?  Specifically, should I just auto send all my units out to look for life and planets?

2. When I find a planet, should I immediately colonize?

3. Should I specialize planets or balance them with factories, research and wealth?  I found that specializing resulted in me losing lots of money quickly.  I'm not interested in min/maxing.  I just want to have a good chance against the AI.

4. Can someone please explain the stats and how the different stats and mechanics are locked together.  For example, are colonies separate from each other or do upgrades on one affect others?  What is production, manufacturing, research, wealth, etc?  What do they all do?

5. What are the different resources in the game?
That's all I can think of right now.  But if I have any more questions, I shall ask.  Thanks!
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1. You should manually move your ship toward stars.

 

2. This depends on your map. If you have some nice planets near you, but more stars to explore far away, you may want to hold off and use your ships to explore your map instead. You need to colonize planets to extend the range that your ships can travel, so helps to at least colonize a few as you explore.

 

3. You should determine that depending on the location of your planet and what special features that they have. For example, a planet with the "Serene" trait will give you a boost in Influence growth. If this planet is sitting by itself at the border of your territory, then you may be interested in specializing this planet into a culture producing planet. Alternatively, if you have a group of planets, three or more, within a diameter of 12 tiles, you may want to turn all of these planets in manufacturing planets, regardless of what special qualities they may have. That way, you can have all of them sponsor a single ship yard, so you can pump out expensive ships in a single turn.

 

4. Colonies are separate from each other, but a few improvements do affect every colony under your control, such as the Singularity Power Plant. At the basics, Manufacturing is for building ships and improvements on your planets. Research generate points for you to unlock new techs. Wealth generates more money to fund your colonies and ships.

 

And yeah, you should probably check a few tutorials for specifics.

Reply #4 Top

And the number of movement should be a few at first for as you uncover the fog plans may change.

Reply #5 Top
Everybody has his own style. 1. I rush colony ships and send them automatically towards the nearest stars. 2. Depends on the map. In general, I'll immediately colonize any planet of size 8 or higher. 3. The most important thing is FOOD, because population directly equals Raw Production, which you can allocate as you with. My standard build-out is: (1) factory, usually next to capital; (2) ideology building, such as Missionary Center for Benevolent civs; (3) one or two factories or labs but only starting on bonus tiles; (4) then spam farms, ideally in a big block with a hospital in the center; and (5) enough entertainment buildings to keep approval as high as possible. 4. Buildings on a planet only affect that planet. Every planet has a Raw Production number, which is Population times any multipliers. The Raw Production for that planet can be allocated however you wish toward manufacturing (of which their are two kinds, planetary and shipbuilding), research, and income. It's easy to micromanage this per planet using the planetary production wheel in ver. 1.32. Ver. 4 is going to radically revise that.