btw, if you have a hologrammed Offworld in a steel triangle, the other players will see a +75% production bonus, not the actual 50% bonus, so we are trying to hide that.
Good to know. Thanks for the clarification!
...and also that it goes through its own building construction animation when it switches its projection, complete with a holographic buildings flying in from the HQ.
I think this is a great idea and would help out if you make it look like its own building construction complete with the same construction time as the adjacent building. The challenge is that it will only take 10 seconds to construct a steel mill vs 60 seconds to construct an offworld so they would need to engineer a solution around that.
There's still another scenario that I don't know how to correct though. Here's an example from Cubit's last quickmatch with gameslayer:
The chem lab with the goon squad is the focus here. Definitely a hologram. How would you know that? Easy!

Here's a shot of the next second where the chems are being cycled to something else. Notice that a magical patent lab appears in its place (which means it's not even a patent lab because a chem lab just existed in that space and there was no construction delay). The next move is to build dry ice condensers.

Dry ice condensers building. still a "patent lab" in our goon squadded tile.

aaaaaand finally it changes into a dry ice condenser with no construction delay after the adjacent one is finished.

Again it's really easy to keep track of 1 HQ in FFA or quickmatch so the hologram as it stands is pretty much a useless BM item. Unfortunately I haven't thought of a good solution yet but wanted to throw it out to see if people had some ideas to fix a scenario like this.