Mod not showing up ingame

Options screen not working...

I have made what I hope is a mod for Offworld, but I can't seem to get the game to recognise its existence i.e. the options screen only shows "none", "default", and "sans culotte". My mod isn't called any of those things. Which folder am I supposed to use - mod, or the data folder inside it? Has anyone managed to get this to work, and if so how?

22,369 views 4 replies
Reply #1 Top

Hello,

The modded xml files should go into a 'Data' folder that is inside of your mod's folder.

 

On Windows it would look like:

Documents/My Games/Offworld/Mods/MOD_NAME/Data/MODDED_FILE.xml

on OSX:

USER_FOLDER/Library/Application Support/Offworld/Mods/MOD_NAME/Data/MODDED_FILE.xml


I'd also be interested to hear your feedback on the modding process and its accessibility.


Thanks,

Joel

 

Reply #2 Top

OK, so they show up now. Thanks! I hadn't seen the My Games/Offworld folder beforehand.

I'm not sure what to think of the modding process. It's accessible enough for small changes for people who are familiar with XML modding (e.g. Civ 5 modding), but it doesn't always work. I made two mods, and the first one (changing one xml in order to make ice condensers work 24/7) worked perfectly fine. (does this make me officially the first person to mod Offworld?)

 

However, my second mod (changing about 7 or 8 xml's in order to change glass to a new, mine-able Thorium resource, complete with LFTR building) didn't work at all. The game played as if there were no mods, and the name didn't show up on the main menu (where it says game version and the mod name most of the time).

Reply #3 Top

So I've been testing the limits of modding internally and found a similar issue to your second case. I can't promise that this will be the end solution, but things have changed internally so that when something gets removed, you can specify a replacement. I will be testing this more, and if it goes well it should be in the next build. That would allow you to remove glass, replace it with 'Thorium', and then create your entry for Thorium and mod things as needed.