In other news, and expand on what I was talking about earlier, I think I'll work on a add-on mod that redoes the ideologies to suit my tastes and my custom races here...
These will all have both benefits and PENALTIES as you select traits, I've listed the very basic advantage/disadvantage relationships, but it will be pretty nuanced in the end. Also, its worth noting that all three will have starbase advantages as well. Under each branch is four categories/themes following this archetype:
- Simple advantage
- Long term ideal
- Emotional quality
- Side effect/dark side quality
Balance and Order, Jun-Jilar, Minzari Communes, Lythian Expanse
Benefits: Terraforming, morale, culture. Penalties: Science and Wealth
Survival and Dominance, Terran Sovereignty, Kirani Hierarchy, Ronar Confederacy
Benefits: Industry, soldiering, ships. Penalties: Morale and Diplomacy
Reason and Attainment, Veygar Hordes, Fulgar Tradeholes, Zerhan Nexus, Turan Raiders
Benefits: Wealth, diplomacy, star-bases, but generally no specializations. Penalties: Little bit of everything, little bit of nothing.
None of these are "good" and none of these are "evil", per-se. For example, under Reason and Attainment, which values individuality, freedom, and wealth, the Fulgar are pretty nice, the Zerhan are ultimate and heartless capitalists, the Turan Raiders are brutal (but need to be) and the Veygar might be violent, but they are penultimate individualists as well. These are your rogues with hearts of gold, and policemen with corrupt pockets.
The survival and dominance are sometimes brutal and willing to do whatever it takes, like the Terran Sovereignty, but they have concepts of honor and pride like the Ronar and Kirani.
Balance and order, might be good at achieving balance with nature on their planets and maintaining a happy stable society, but do so at the price of dynamism and will have some decent "aggressive" bonuses that are not limited to culture either.
At any rate, any interest in this concept? Critique and ideas very welcome!