Problem Upgrading Ships

So I just ran into a combination bug/exploit.

First the bug: When at full resource utilization (i.e., no spare Durantium or whatever), I can't upgrade a ship that requires say 5 Durantium to another model that also requires 5 Durantium. Even though it would result in no net change in resource consumption, I think the game just looks at the upgrade requirements as if it were a "new" ship. A little frustrating, but I ended up getting around it when one of my ships was destroyed the next turn, freeing up 5 Durantium, allowing me to upgrade all of the remaining ships.

Now the exploit: So out of curiosity, that same turn (now that I had a pool of 5 spare Durantium) I tried upgrading 10 other ships that did not require Durantium to the model requiring 5. And guess what, it worked. The next turn I now had a -45 Durantium (and a massive money deficit*), but they all upgraded. Apparently, as long as you have enough for each individual upgrade, it doesn't matter how many upgrades you perform in one turn.

*Speaking of mass upgrading, it would be really, really nice if there was any indication at the Commands screen of how much a given masss upgrade would cost; there is such a number on the individual ship upgrade command, but not in the Governor interface...

6,252 views 2 replies
Reply #1 Top

Sounds similar to this, which was supposed to have been fixed in 1.01:

Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)

This talks about shipyards continuously building, whereas yours is upgrading.  Perhaps the fix will be similar.

Reply #2 Top

Quoting Publius, reply 1

Sounds similar to this, which was supposed to have been fixed in 1.01:

Fixed an issue where you could build infinite resource requiring ships by using continuously build (When a ship is set to continuously build in a shipyard, and it requires a specific resource, it now checks if the player has enough of that resource before building. If not, it gets removed from the shipyard's queue and sends an Alert/Notification to the player to let them know)

This talks about shipyards continuously building, whereas yours is upgrading.  Perhaps the fix will be similar.

End of Publius's quote

Yeah, I actually figured that this might have been an unintended side-effect of the continuous-build fix. Mostly just posted this so the Devs were aware. :)

( I never noticed this before 1.01, though these specific circumstances may not have occurred in prior games, I'm not sure.)