Credits per turn diplomatic exploit

So I'm not sure if this has already been reported or not but on a sandbox map vs normal AI, when I am ready to conquer the galaxy I can offer 5000 credits per turn to a faction and have the AI give me all of their ships.  If i declare war in the same turn and send in a fleet of transports i can literally take their entire empire in a few turns without a single space battle because i now own all of their space craft, and if they have a large amount of transports I can even use them to take their planets.  It is insane that after contact has been made with all the races I can just offer a few thousand credits a turn take all their stuff, including tech, go to war, conquer them, or just sell wait until I can vie for peace with them, which they will accept because they gave me all their ships.

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sounds like a carbon copy of the old civ 5 gold per turn exploits. they sort of fixed that problem by only allowing gold per turn trades between civs that have a declaration of friendship (or whatever it was called). technically you could still do it, but attacking a friend sort of flagged you as a diplomatic pariah for the rest of the game. also, in civ you could only trade for resources, gold and cities (cities were usually super expensive, unless some crappy village the other civ had just conquered from someone else), but not for units or techs.

not really sure if a similar "fix" would work for GC. i guess it would help if the GC3 AI only traded stuff for GPT while you had a non aggression pact with them or something. i think that would be reasonable. you could still to "lump sum" trades with neutrals, but "money per turn" sort of require some mutual trust.