How does manufacturing work in GC?

Hey peeps, im new to the game just got it 2 days ago and had a little play of it yesterday. 

however im struggling to understand how manufacturing/production works. 

Once you have everything you need for your planet you have your projects you can do so as they remain useful..that part makes sense.

but for some reason as I kept playing I started to lose production and then my shipyards went offline and got slapped with "N/A" - Same happened with some planets too thats normally because of projects of course but It seems that even when I remove the projects to get production back it doesn't seem to help, even though I had production structures on my planets there seems to be 0 production from them and that's something I dont understand. 

Can someone explain to me how this works? I really like the game and I dont want to be put off by something small like this. Im probably being really stupid too as its probably something simple I missed :) haha

anyway, any help/advice you peeps can provide would be great :)

thanks in advance.

9,386 views 3 replies
Reply #1 Top

Ok... there are a few terms you need to learn and what they mean.

 

Production: This is a planets total RAW output of productive capital that can be divided between Manufacturing, Research and Wealth. The main contributes to a planets Production is population and the capital and directly modified with a planets approval rating going from -25 to +25 percent.

 

Manufacturing: this is the part of the production you use to build stuff and is modified by a planets factories. This is you planets total industrial output.

 

Social Manufacturing: This is the part of your manufacturing you use to build improvements on a planet. You manage this with the Social/military slider on the planetary governing page.

 

Military Manufacturing: this is the amount of industrial capital you send to any shipyard that this planet are sponsoring.

 

On the planetary governing page there are two sliders you can use to set how you distribute a planets resource output. The circle is used to decide how much of a planets Production capital is prioritized into each area of Manufacturing, Wealth and Research.

 

You then have the Social/Military slider that decide how much of the planets industrial Manufacturing goes into Social or Military spending.

 

You need to play around with these settings and see what happens to your planets values, I'm pretty sure you will figure out how it works and find the best solution for your play-style.

 

Reply #2 Top

Quoting JorgenCAB, reply 1

Ok... there are a few terms you need to learn and what they mean.

 

Production: This is a planets total RAW output of productive capital that can be divided between Manufacturing, Research and Wealth. The main contributes to a planets Production is population and the capital and directly modified with a planets approval rating going from -25 to +25 percent.

 

Manufacturing: this is the part of the production you use to build stuff and is modified by a planets factories. This is you planets total industrial output.

 

Social Manufacturing: This is the part of your manufacturing you use to build improvements on a planet. You manage this with the Social/military slider on the planetary governing page.

 

Military Manufacturing: this is the amount of industrial capital you send to any shipyard that this planet are sponsoring.

 

On the planetary governing page there are two sliders you can use to set how you distribute a planets resource output. The circle is used to decide how much of a planets Production capital is prioritized into each area of Manufacturing, Wealth and Research.

 

You then have the Social/Military slider that decide how much of the planets industrial Manufacturing goes into Social or Military spending.

 

You need to play around with these settings and see what happens to your planets values, I'm pretty sure you will figure out how it works and find the best solution for your play-style.

 
End of JorgenCAB's quote

 

ah thank you this was helpful. 

If im perfectly honest after playing turn based games for so long I should of figured that out on my own pretty quickly lol *faceplam*

ill give it another go :)

 

Can your military manufacturing be effected automatically? or is there a specific circumstance(s) where the Shipyard would go to N/A?

Just want to know so I can avoid such things when playing :)

Reply #3 Top

I'ma need some screenshots or a save file to see what you're talking about. There might be a few things happening here:

1) You're out of money. Once you go into the negative, everything shuts off and everything you produce goes towards getting you out of debt. This means 0 production and 0 research.

2) You're screwing around with the sliders in the Govern Planet screen without realizing what they do.

If you set the Manufacturing/Wealth/Research slider so that it reduces Manufacturing to 0, it doesn't matter how many manufacturing structures you have, because manufacturing structures only modify the base output, and if that base output is zero, it will still be zero.

Quoting xenification, reply 2
Can your military manufacturing be effected automatically? or is there a specific circumstance(s) where the Shipyard would go to N/A?


Just want to know so I can avoid such things when playing :)

End of xenification's quote

Yes, there is. When your treasury reaches negative numbers, everything will be N/A but your income until your debt gets paid off. I think this is what is happening.