My list after 10 games

I have played a lot of 4x games over the years including civs, moo2, endless legend, sins.
I have not yet played multiplayer gciv3.
My first gciv experience.

gciv3 beta 5 feedback

make a new top level tab that includes a breakdown on overall revenue/expenses
trade routes
how many do i have
how much are they earning
how can i cancel one to make a higher earning one

military summary tab which lists all units and is sortable/filterable.
as-is i can lose units

are carriers OP?

***need to be able to queue tech tree selections***

need empire overview screen -
 report with one line per colony
 drill to colony management screen

ship model builder -- i have tried this briefly and it's clunky.  I wish it integrated more into loading a ship.  I want to see my pew pews on the outside of my ship.  Shield too.

overall weapons/defense meta -- this feels a little light.  Is it really just a 4 option rock paper scissors shotgun(carriers) with regards to weapon choice vs defense choice? 
chance to hit and damage vs sheilds/armor -- all of this needs more info on the ship overview or post-battle.
Sheilds counter beams, point defense counters missles and armor counters kinetic?
I remember in moo2 you had ap weapons and weapons that hit shields from 4 sidesn (4x dmg vs shields) and autofire (3x shots with -15% hit penalty), all of which had implications vs defense.  Without playing multiplayer I could be missing the bigger picture on this.

 

 


Lest you think I am only complaining, here is some feedback on great things about your game
1. The colony production "palette".  Brilliant improvement over previous systems of directing colony production.  The empire default as well.

2. Looks like the best 4x w/ ship builder since moo2

3. I hope this game is good enough that it can get a good multiplayer scene going.

4. Beta 6 has some nice improvements I am seeing in my first game

 

 

2,959 views 4 replies
Reply #1 Top

BETA6 - At least the AI is building starbases, even if they don't build ships and attack with them.  With decent tech it is very easy to pump out 12 medium/large ships and attack with 3 fleets, followed each turn by transports.  That may be "scripting" somewhat, but it's a pretty basic plan that could vary in amount, whether to attack or not, etc. The AI should manage these buildup and attack phases.

galciv3 still does not close down properly, galciv3.exe remains running which also means you can't restart it without killing the process.

view battle is now broken, ships just fly in circles and there is no attack animation.  The results of the battle make sense but the view is broken.

crashes upon loading of battles, invasions, or other content still happen occasionally.  screen goes black, nothing happens and no responsiveness, you have to kill the process.

Reply #2 Top

I played a bit more and I am seeing some beam animation but there is still too much flying in circles.

Reply #3 Top


I have played a lot of 4x games over the years including civs, moo2, endless legend, sins.
I have not yet played multiplayer gciv3.
My first gciv experience.

gciv3 beta 5 feedback

make a new top level tab that includes a breakdown on overall revenue/expenses
trade routes
how many do i have
how much are they earning
how can i cancel one to make a higher earning one


End of quote

 

Concerning trade routes:

all the data you request can be found in the govern menu, and the trade tab. There you will also find a breakdown on revenu/expenses and you can balance them to your liking (research/ money generating/ manufacturing) including a slider to decide between ship building (military manufacturing) and improvement building (social manufacturing). To make manners even more complicated, you can also decide this on a planetary level.

Reply #4 Top

A lot of this stuff was in there, I just didn't see it.  Thanks.