Very nice interview. It makes me more glad I got in on the ground floor of early access. Its not only because the developers care about making a good game, I suspect that's true of 90% of all developers, but I find I really like watching the game develop. In traditional releases, once a game comes out, there is the initial hype and promise of future updates, which vaporizes within a month. With early access and the quality of this team, I can savor the hype and watch the updates for quite a while.
By the way, during the interview, Dorian was surprised there weren't more comments on the current art state. I say its the same reason people don't get uppity about the sound quality in talk radio. Talk radio isn't primarily about the fidelity of the audio, but what is being conveyed. Of course, audio helps. A game like this, doesn't draw people to immediately worry about texture quality. If we can clearly tell a power plant from a steel mill, and can tell who it belongs to, that more important than the actual fidelity of the art. I don't find I have that much time to admire how a blimp sinks into the HQ, just get in there and unload dangit.